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F# 4.0 Design Patterns

You're reading from   F# 4.0 Design Patterns Solve complex problems with functional thinking

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781785884726
Length 318 pages
Edition 1st Edition
Languages
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Author (1):
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Gene Belitski Gene Belitski
Author Profile Icon Gene Belitski
Gene Belitski
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Table of Contents (14) Chapters Close

Preface 1. Begin Thinking Functionally 2. Dissecting F# Origins and Design FREE CHAPTER 3. Basic Functions 4. Basic Pattern Matching 5. Algebraic Data Types 6. Sequences - The Core of Data Processing Patterns 7. Advanced Techniques: Functions Revisited 8. Data Crunching – Data Transformation Patterns 9. More Data Crunching 10. Type Augmentation and Generic Computations 11. F# Expert Techniques 12. F# and OOP Principles/Design Patterns 13. Troubleshooting Functional Code

Using REPL and the explorative programming style

REPL stands for Read-Evaluate-Print Loop (https://en.wikipedia.org/wiki/Read%E2%80%93eval%E2%80%93print_loop) and represents a manner of program development that quite deviates from what old-style C# programmers were used to, namely edit source code - build the compiled program version - run and debug loop. From its very early days, F# has introduced interactive development manner (https://docs.microsoft.com/en-us/dotnet/articles/fsharp/tutorials/fsharp-interactive/index). However, more broadly, it equips the F# developer with just another programming style collectively referred to as exploratory programming (https://en.wikipedia.org/wiki/Exploratory_programming). F# offers a tool known as F# Interactive (32-bit fsi.exe or 64-bit-capable fsiAnyCPU.exe) both as a standalone, or as a part of Visual Studio reachable from any F# Project. It allows you to evaluate any F# expression presented in the form of a standalone F# script or just a selected...

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