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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Summary

Flutter can now create apps for mobile, web, and desktop, and, while using the same code for several devices is a huge advantage for developers, the different form factors may be challenging when designing the UI of an app. A possible approach to deliver a great user experience to users is using responsive layouts. In the project in this chapter, you've used MediaQuery.of(context).size.width to choose different layouts based on the number of logical pixels available in the screen; a Table for larger screens; and a ListView for smaller screens.

Flutter for Web allows you to debug Flutter apps with a Chrome browser, but, once published, the apps will be compatible with any recent browser.

A challenge for apps that run on different systems is using their specific features. Saving data on iOS, Android, or a browser is radically different in each case. The Flutter approach...

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