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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
Author Profile Icon Kumsal Obuz
Kumsal Obuz
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Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Learning about different sound formats

Sound files come in different formats, just like graphics files can come in different formats including JPG, GIF, PNG, and others. The industry, and sometimes the consumers, define the fate of these formats. Let’s place the consumers in the right context here. Occasionally, the specifications laid out by the creator of a file format are not welcome by the people who are using this very format to produce the work. Then, the work is created but not accepted by the platforms that would disperse such content due to technical reasons. It’s almost like a tug of war where the inconvenience or the cost of maintaining a file type outweighs the benefits and the ease of use. At these times, we tend to hear about newer formats, hence there being a multitude of file formats out there.

Most of the time, this kind of technical layer is not visible to an end user, especially if they are only perusing the content, such as listening to music on...

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