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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Functional programming

Functional programming is a way of programming that is not well-known in the Delphi community. It is nevertheless an interesting concept which, although it cannot be directly transplanted into Delphi code, offers insightful ideas that we can use in our programs. Before I start talking about patterns in functional programming, though, we have to answer a seemingly simple question what is functional programming, anyway?

Functional programming is one of the programming paradigms, a way of coding that treats computing as an evaluation of mathematical functions. It is part of a bigger family called declarative programming. Declarative languages focus less on defining the flow of the program and more on describing the program logic. Think about how SQL works (indeed, SQL is a declarative language). When writing a SQL program, you tell the database what...

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