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Hands-On Game Development with WebAssembly

You're reading from   Hands-On Game Development with WebAssembly Learn WebAssembly C++ programming by building a retro space game

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781838644659
Length 596 pages
Edition 1st Edition
Languages
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Author (1):
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Rick Battagline Rick Battagline
Author Profile Icon Rick Battagline
Rick Battagline
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Table of Contents (18) Chapters Close

Preface 1. Introduction to WebAssembly and Emscripten FREE CHAPTER 2. HTML5 and WebAssembly 3. Introduction to WebGL 4. Sprite Animations in WebAssembly with SDL 5. Keyboard Input 6. Game Objects and the Game Loop 7. Collision Detection 8. Basic Particle System 9. Improved Particle Systems 10. AI and Steering Behaviors 11. Designing a 2D Camera 12. Sound FX 13. Game Physics 14. UI and Mouse Input 15. Shaders and 2D Lighting 16. Debugging and Optimization 17. Other Books You May Enjoy

Compiling and testing the particle emitter

Wow, that was a lot of code. Okay, now that we have everything that we need in our particle emitter config tool, we need to take the time to compile and test it. After we test this version, we can use this same call to em++ to test the advanced version we will start building in the next section.

Run this command at the command line:

em++ emitter.cpp particle.cpp point.cpp basic_particle.cpp -o particle.html -std=c++17 --shell-file basic_particle_shell.html -s NO_EXIT_RUNTIME=1 -s USE_WEBGL2=1 -s USE_SDL=2 -s USE_SDL_IMAGE=2 -s SDL2_IMAGE_FORMATS=["png"] -s NO_EXIT_RUNTIME=1 -s EXPORTED_FUNCTIONS="['_add_emitter', '_update_emitter', '_main']" -s EXTRA_EXPORTED_RUNTIME_METHODS="['cwrap', 'ccall']" -s FORCE_FILESYSTEM=1

Your particle emitter configuration tool...

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