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Hands-On Network Programming with C# and .NET Core

You're reading from   Hands-On Network Programming with C# and .NET Core Build robust network applications with C# and .NET Core

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Product type Paperback
Published in Mar 2019
Publisher
ISBN-13 9781789340761
Length 488 pages
Edition 1st Edition
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Author (1):
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Sean Burns Sean Burns
Author Profile Icon Sean Burns
Sean Burns
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Table of Contents (26) Chapters Close

Preface 1. Section 1: Foundations of Network Architecture
2. Networks in a Nutshell FREE CHAPTER 3. DNS and Resource Location 4. Communication Protocols 5. Packets and Streams 6. Section 2: Communicating Over Networks
7. Generating Network Requests in C# 8. Streams, Threads, and Asynchronous Data 9. Error Handling over the Wire 10. Section 3: Application Protocols and Connection Handling
11. Sockets and Ports 12. HTTP in .NET 13. FTP and SMTP 14. The Transport Layer - TCP and UDP 15. Section 4: Security, Stability, and Scalability
16. The Internet Protocol 17. Transport Layer Security 18. Authentication and Authorization on Networks 19. Caching Strategies for Distributed Systems 20. Performance Analysis and Monitoring 21. Section 5: Advanced Subjects
22. Pluggable Protocols in .NET Core 23. Network Analysis and Packet Inspection 24. Remote Logins and SSH 25. Other Books You May Enjoy

Summary

This chapter took an extremely in-depth look at the very narrow topic of pluggable protocols in .NET Core. We learned that a pluggable protocol is really just an in-framework representation of any custom, application-layer communication protocol you want to define. As we established this understanding, we considered why we should take the time to implement new communication protocols as pluggable protocols in our code. We saw how the alternative—using custom, protocol-specific code throughout our application—introduced a time and productivity cost that could be all but eliminated by simply implementing custom subclasses of the WebRequest and WebResponse classes.

After we established the case for using pluggable protocols, we looked at how we could do so in our own projects. We learned about the three core steps we would have to follow to implement a pluggable...

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