Modeling low poly grass
First, let’s model grass. This will be really simple: we’ll just make a few grass shapes and then duplicate them to make a clump. Then, we can duplicate that clump, edit it a little, and have a whole different clump of grass!
Grass is easy to model. We’re going to start with a cylinder:
- Press Shift + A and choose Mesh | Cylinder.
- In the Operator menu, change the Vertices number to
3
.
Figure 8.1 – The new cylinder
With only three vertices, this shape is more of a tall triangle than it is a cylinder. This is perfect for making our grass. We’re going to taper this cylinder, then give it a slight bend or curve to make it more organic-looking.
Once we have a single blade of grass, we’ll just duplicate and adjust it a few times to make a clump of grass. When the clump is ready, we’ll make a few copies and adjust them individually to make different clumps.
Then,...