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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems 2. Scripting Strategies FREE CHAPTER 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Update, Coroutines, and InvokeRepeating


Another habit that's easy to fall into is to call something repeatedly in an Update() callback way more often than is needed. For example, we may start with a situation like this:

void Update() {
  ProcessAI();
}

In this case, we're calling some custom ProcessAI() subroutine every single frame. This may be a complex task, requiring the AI system to check some grid system to figure out where it's meant to move or determine some fleet maneuvers for a group of spaceships or whatever our game needs for its AI.

If this activity is eating into our frame rate budget too much, and the task can be completed less frequently than every frame with no significant drawbacks, then a good trick to improve performance is to simply reduce the frequency that ProcessAI() gets called:

private float _aiProcessDelay = 0.2f;
private float _timer = 0.0f;

void Update() {
  _timer += Time.deltaTime;
  if (_timer > _aiProcessDelay) {
    ProcessAI();
    _timer -= _aiProcessDelay...
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Unity 2017 Game Optimization - Second Edition
Published in: Nov 2017
Publisher:
ISBN-13: 9781788392365
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