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Unity Certified Programmer: Exam Guide

You're reading from   Unity Certified Programmer: Exam Guide Expert tips and techniques to pass the Unity certification exam at the first attempt

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781838828424
Length 762 pages
Edition 1st Edition
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Author (1):
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Philip Walker Philip Walker
Author Profile Icon Philip Walker
Philip Walker
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Toc

Table of Contents (17) Chapters Close

Preface 1. Setting Up and Structuring Our Project 2. Adding and Manipulating Objects FREE CHAPTER 3. Managing Scripts and Taking a Mock Test 4. Applying Art, Animation, and Particles 5. Creating a Shop Scene for Our Game 6. Purchasing In-Game Items and Advertisements 7. Creating a Game Loop and Mock Test 8. Adding Custom Fonts and UI 9. Creating a 2D Shop Interface and In-Game HUD 10. Pausing the Game, Altering Sound, and a Mock Test 11. Storing Data and Audio Mixer 12. NavMesh, Timeline, and a Mock Test 13. Effects, Testing, Performance, and Alt Controls 14. Full Unity Programmer Mock Exam 15. Other Books You May Enjoy Appendix

Creating a pause screen

Currently, we aren't able to pause the game, nor do we have an options screen that can manipulate the settings of the game. In this section, we are going to combine these ideas so that our game is capable of pausing and we will also be able to change the volume of the music and sound effects.

In this section, we are going to do the following:

  • Add the pause button to the top corner of the screen.
  • Create a pause screen.
  • Add the option to resume the game.
  • Add the option to quit the game.
  • Add a slider for music and sound effects.
  • Create and hook up Audio Mixer to both sliders.

The end result of the pause screen can be seen in the following screenshot:

Let's make a start by focusing on the visuals of the pause screen. Then, we will hook up the sliders and buttons.

To start with the pause UI visuals, we need to do...

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