Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Virtual Filmmaking with Unreal Engine 5

You're reading from   Virtual Filmmaking with Unreal Engine 5 A step-by-step guide to creating a complete animated short film

Arrow left icon
Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781801813808
Length 480 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Hussin Khan Hussin Khan
Author Profile Icon Hussin Khan
Hussin Khan
Arrow right icon
View More author details
Toc

Table of Contents (23) Chapters Close

Preface 1. Part 1:Pre-Production: Project Development and Gathering Resources FREE CHAPTER
2. Chapter 1: Getting Started with Unreal Engine 3. Chapter 2: Understanding the Principles of Photography, Film Cameras, and Lenses 4. Chapter 3: Understanding the Art of Storytelling and Creating Your Storyboard 5. Part 2: Production: Creating the Environment
6. Chapter 4: Importing 3D Objects and Creating Levels 7. Chapter 5: Creating Environments with Quixel Megascans 8. Chapter 6: Creating and Applying Materials to 3D Meshes 9. Part 3: Production: Adding and Animating Characters
10. Chapter 7: Creating Actors with Unreal Engine MetaHumans 11. Chapter 8: Retargeting the MetaHumans for Unreal Engine 5 12. Chapter 9: Adding Animations and Facial Expressions to Your MetaHuman Characters 13. Part 4: Production: Shooting the Scene
14. Chapter 10: Adding and Animating Virtual Cameras Using the Level Sequencer 15. Chapter 11: Enhancing Set Dressing, Retiming Shots, and Adding Niagara Particles 16. Chapter 12: Setting the Mood with Lighting and Adding Post-Processing Effects 17. Part 5: Post-Production: Adding Post-Processing Effects and Music
18. Chapter 13: Exploring Color Management, Additional Camera Settings, and Rendering Your Shots 19. Chapter 14: Adding Sound and Finalizing Your Virtual Film 20. Index 21. Other Books You May Enjoy Appendix: Creating Material IDs Using Blender

Creating an IK Rig in Unreal Engine 5

In the last section, we imported both the Y_Bot character and the Samba Dancing animation into Unreal Engine. In this section, we will create an IK Rig, which will allow the UE5 Mannequin to inherit the bone structure of the Y_Bot and in turn use the Samba Dancing mocap animation on the UE5 Mannequin.

Let’s begin:

  1. Select Y_Bot, then right-click in the From_Mixamo folder and choose Animation | IK Rig | IK Rig:
Figure 8.16: Creating an IK Rig

Figure 8.16: Creating an IK Rig

  1. Rename the IK Rig to IKRig_Y_Bot, then double-click to open the IK Rig Editor.
  2. If you do not see the Y_Bot character in the Viewport, in the Details panel, under Preview Skeletal Mesh, select Y_Bot Skeletal Mesh.
  3. To display the skeleton structure of the Y_Bot character, in the Editor, click Character | Bones | All Hierarchy.
Figure 8.17: Viewing the Y_Bot bone structure

Figure 8.17: Viewing the Y_Bot bone structure

While we’re here, let’s quickly...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image