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Vulkan Cookbook

You're reading from   Vulkan Cookbook Work through recipes to unlock the full potential of the next generation graphics API—Vulkan

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Product type Paperback
Published in Apr 2017
Publisher Packt
ISBN-13 9781786468154
Length 700 pages
Edition 1st Edition
Languages
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Author (1):
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Pawel Lapinski Pawel Lapinski
Author Profile Icon Pawel Lapinski
Pawel Lapinski
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Toc

Table of Contents (13) Chapters Close

Preface 1. Instance and Devices FREE CHAPTER 2. Image Presentation 3. Command Buffers and Synchronization 4. Resources and Memory 5. Descriptor Sets 6. Render Passes and Framebuffers 7. Shaders 8. Graphics and Compute Pipelines 9. Command Recording and Drawing 10. Helper Recipes 11. Lighting 12. Advanced Rendering Techniques

Creating a combined image sampler

From the application (API) perspective, samplers and sampled images are always separate objects. But inside shaders, they can be combined into one object. On some platforms, sampling from combined image samplers inside shaders may be more optimal than using separate samplers and sampled images.

How to do it...

  1. Create a sampler object and store its handle in a variable of type VkSampler named sampler (refer to the Creating a sampler recipe).
  2. Create a sampled image. Store the handle of the created image in a variable of type VkImage named sampled_image. Create an appropriate view for the sampled image and store its handle in a variable of type VkImageView named sampled_image_view (refer to the Creating a sampled image recipe).
...
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