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Build Your Own Metaverse with Unity

You're reading from   Build Your Own Metaverse with Unity A practical guide to developing your own cross-platform Metaverse with Unity3D and Firebase

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Product type Paperback
Published in Sep 2023
Publisher Packt
ISBN-13 9781837631735
Length 586 pages
Edition 1st Edition
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Author (1):
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David Cantón Nadales David Cantón Nadales
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David Cantón Nadales
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Getting Started
2. Chapter 1: Getting Started with Unity and Firebase FREE CHAPTER 3. Chapter 2: Preparing Our Player 4. Chapter 3: Preparing Our Home Sweet Home: Part 1 5. Chapter 4: Preparing Our Home Sweet Home: Part 2 6. Chapter 5: Preparing a New World for Travel 7. Part 2: And Now, Make It Metaverse!
8. Chapter 6: Adding a Registration and Login Form for Our Users 9. Chapter 7: Building an NPC That Allows Us to Travel 10. Chapter 8: Acquiring a House 11. Chapter 9: Turning Our World into a Multiplayer Room 12. Chapter 10: Adding Text and a Voice Chat to the Room 13. Part 3: Adding Fun Features Before Compiling
14. Chapter 11: Creating an NPC That Allows Us to Change Our Appearance 15. Chapter 12: Streaming Video Like a Cinema 16. Chapter 13: Adding Compatibility for the Meta Quest 2 17. Chapter 14: Distributing 18. Index 19. Other Books You May Enjoy

Choosing an input handler

The Input Manager in Unity is the area where you define the keys or axes of the keyboard and mouse that will be detected when the user plays the game. These keys and axes can be related to a name and then accessed via code. For example, in one of our scripts, we can ask if the user has made a jump because they have pressed the spacebar.

A few years ago, Unity used an Input Manager system that is now obsolete due to the arrival of a new system called the new Input System.

Unity’s new Input System was created to unify the controls on PC, PlayStation, Xbox, and other systems.

Let’s start by adding the new Input System to our project:

  1. Open Package Manager. This can be found under Window | Package Manager:
Figure 1.23 – Locating the new Input System plugin in Package Manager

Figure 1.23 – Locating the new Input System plugin in Package Manager

  1. Change the source of Packages: In Project to Packages: Unity Registry (1).
  2. Scroll down the list and look for Input System (2) and click the Install button (3).
  3. Unity will display a warning that for the changes to activate the new Input System, the project must be restarted. Click the Yes button to restart the editor.

If you have unsaved changes in the scene, you will see a popup, warning you of this so that you can save it before the editor closes:

Figure 1.24 – Unity notice about applying changes to the project

Figure 1.24 – Unity notice about applying changes to the project

Note

You can find detailed information about the differences between the old and the new system at https://blog.unity.com/technology/introducing-the-new-input-system. This is recommended reading.

Perfect! Our project has been configured to work. Now, it’s time to get to know Firebase and learn about all the services that it offers.

You have been reading a chapter from
Build Your Own Metaverse with Unity
Published in: Sep 2023
Publisher: Packt
ISBN-13: 9781837631735
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