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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Transition timelines and stingers

Thus far, our adaptive music works well for a simple horizontal re-sequenced linear progression of music. Of course, we would never expect our players to progress through a level like that unless our game mechanics required that, which they don't. Fortunately, FMOD is able to support several adaptive music techniques from horizontal re-sequencing to vertical remixing and will even allow the combination of techniques as well. As we progress through this section, we will try to identify each of the techniques in use and some alternative options as well.

Right now our music is an example of the horizontal re-sequencing technique called phrase branching, but unfortunately the transitions are only one way. Let's fix that by adding reverse transitions to our music event by following the directions given here:

  1. Open the Event Editor and make...
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