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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Introduction to the Audio Mixer

chapters, we introduced the core audio components within Unity and how to work with them through the editor and scripting. As you have seen, assuming that you worked through those chapters, we were able to introduce a number of audio elements into our basic scene with good results. Chances are, if you were building a simple game a couple of years ago, those techniques would have worked well for most of your needs. In fact, that was the case for the majority of Unity developers. However, the game industry is always pushing the limits in the production value, with advances in graphics and audio. It seems with every new graphics enhancement, game audio needs to increase realism and immersion. In order to keep up with the current and mainstream, Unity introduced a fully integrated Audio Mixer in the release of 5.0. The capabilities and features of the...

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