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Getting Started with React VR

You're reading from   Getting Started with React VR Build immersive Virtual Reality apps for the web with React

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781788476607
Length 294 pages
Edition 1st Edition
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Author (1):
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John Gwinner John Gwinner
Author Profile Icon John Gwinner
John Gwinner
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Table of Contents (13) Chapters Close

Preface 1. What is Virtual Reality, Really? FREE CHAPTER 2. Flatland and Beyond: VR Programming 3. 3D or Reality in Dimensions Other than X and Y 4. The React VR Library 5. Your First VR App 6. Working with Poly and the Gon Family 7. Sitting Down with a (Virtual) Teapot 8. Breath Life in Your World 9. Do It Yourself – Native Modules and Three.js 10. Bringing in the Real Live World 11. Take a Walk on the Wild Side 12. Publishing Your App, and Where to Go from Here

Building a maze

There are a few ways we could build a maze. The most straightforward way would be to fire up our 3D modeler package (say, Blender) and create a labyrinth out of polygons. This would work fine and could be very detailed.

However, it would also be very boring. Why? The first time we get through the maze will be exciting, but after a few tries, you'll know the way through. When we construct VR experiences, you usually want people to visit often and have a fun time every time.

A modeled labyrinth would be boring. Life is too short to do boring things.

So, we want to generate a Maze randomly. This way, you can change the Maze every time so that it'll be fresh and different. The way to do that is through random numbers to ensure that the Maze doesn't shift around us, so we want to actually do it with pseudo-random numbers. To start doing...

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