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Hands-On Deep Learning for Games

You're reading from   Hands-On Deep Learning for Games Leverage the power of neural networks and reinforcement learning to build intelligent games

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Product type Paperback
Published in Mar 2019
Publisher Packt
ISBN-13 9781788994071
Length 392 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (18) Chapters Close

Preface 1. Section 1: The Basics FREE CHAPTER
2. Deep Learning for Games 3. Convolutional and Recurrent Networks 4. GAN for Games 5. Building a Deep Learning Gaming Chatbot 6. Section 2: Deep Reinforcement Learning
7. Introducing DRL 8. Unity ML-Agents 9. Agent and the Environment 10. Understanding PPO 11. Rewards and Reinforcement Learning 12. Imitation and Transfer Learning 13. Building Multi-Agent Environments 14. Section 3: Building Games
15. Debugging/Testing a Game with DRL 16. Obstacle Tower Challenge and Beyond 17. Other Books You May Enjoy

Summary

RL is the machine learning technology currently dominating the interest of many researchers. It is typically appealing to us, because it fits well with games and simulations. In this chapter, we covered some of the foundations of RL by starting with the fundamental introductory problems of the multi-armed and contextual bandits. Then, we quickly looked at installing the OpenAI Gym RL toolkit. We then looked at Q-learning and how to implement that in code and train it on an OpenAI Gym environment. Finally, we looked at how we could conduct various other experiments with Gym by loading a couple of other environments, including the Atari games simulator.

In the next chapter, we look at the quickly evolving a cutting-edge RL platform that Unity is currently developing.

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