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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction 2. Let's Make a Game! FREE CHAPTER 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Summary


We've reached the end of this chapter!

We have examined what Stencyl is for and who will find it useful. We have also looked at why Stencyl is different from other game development tools, and we've discovered that Stencyl can run on virtually all desktop computers, and can create games for many different target platforms, including the latest Apple iOS and Android devices.

Finally, we stepped through the procedures for installing Stencyl on Microsoft Windows, Mac OS X, and Linux PCs, and then rounded off with a quick test, using a sample game to ensure that Stencyl was working properly.

We've learned a lot in this chapter, but now that our Stencyl installation is complete and has been tested, it's time to roll up our sleeves and start using Stencyl! In Chapter 2, Let's Make a Game! We'll very quickly build up the basics of our game, so that we will have a character that we can control as it explores the environment we are going to create for it.

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