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Mastering Xamarin.Forms
Mastering Xamarin.Forms

Mastering Xamarin.Forms: Build rich, maintainable, multi-platform, native mobile apps with Xamarin.Forms , Second Edition

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Mastering Xamarin.Forms

Getting Started

The goal of this book is to focus on how to apply best practices and patterns to mobile apps built with Xamarin.Forms, and not on the actual Xamarin.Forms toolkit and
 API itself. The best way to achieve this goal is to build an app end to end, applying new concepts in each chapter. Therefore, the goal of this chapter is to simply put together the basic structure of a Xamarin.Forms mobile app codebase, which will serve as a foundation that we can build from throughout the rest of this book.

In this chapter, we will do the following:

  • Introduce and define the features of the app that we will build throughout the rest of the book
  • Create a new Xamarin.Forms mobile app with an initial app structure and user interface

Introducing the app idea

Just like the beginning of many new mobile projects, we will start with an idea.
We will create a travel app named TripLog and, like the name suggests, it will be an app that will allow its users to log their travel adventures. Although the app itself will not solve any real-world problems, it will have features that will require us to solve real-world architecture and coding problems. The app will take advantage of several core concepts such as list views, maps, location services, and live data from a RESTful API, and we will apply patterns and best practices throughout this book to implement these concepts.

Defining features

Before we get started, it is important to understand the requirements and features of the TripLog app. We will do this by quickly defining some of the high-level things this app will allow its users to do:

  • View existing log entries (online and offline)
  • Add new log entries with the following data:
    • Title
    • Location using GPS
    • Date
    • Notes
    • Rating
  • Sign into the app

Creating the initial app

To start off the new TripLog mobile app project, we will need to create the initial solution architecture. We can also create the core shell of our app's user interface by creating the initial screens based on the basic features we have just defined.

Setting up the solution

We will start things off by creating a brand new, blank Xamarin.Forms solution within Visual Studio by performing the following steps: 


  1. In Visual Studio, click on File | New Solution. This will bring up a series of dialog screens that will walk you through creating a new Xamarin.Forms solution. On the first dialog, click on App on the left-hand side, under the Multiplatform section, and then select Blank Forms App, as shown in the following screenshot:
  1. On the next dialog screen, enter the name of the app, TripLog, ensure that Use Portable Class Library is selected for the Shared Code option, and that Use XAML for user interface files option is checked, as shown in the following screenshot:
The Xamarin.Forms project template in Visual Studio for Windows will use a .NET Standard library instead of a Portable Class Library for its core library project. As of the writing of this book, the Visual Studio for Mac templates still use a Portable Class Library.
  1. On the final dialog screen, simply click on the Create button, as follows:

After creating the new Xamarin.Forms solution, you will have several projects created within it, as shown in the following screenshot:

There will be a single portable class library project and two platform-specific projects, as follows:

  • TripLog: This is a portable class library project that will serve as the core layer of the solution architecture. This is the layer that will include all our business logic, data objects, Xamarin.Forms pages, and other non-platform-specific code. The code in this project is common and not specific to a platform, and can therefore, be shared across the platform projects.
  • TripLog.iOS: This is the iOS platform-specific project containing all the code and assets required to build and deploy the iOS app from this solution. By default, it will have a reference to the TripLog core project. 

  • TripLog.Droid: This is the Android platform-specific project containing all the code and assets required to build and deploy the Android app from this solution. By default, it will have a reference to the TripLog core project.
If you are using Visual Studio for Mac, you will only get an iOS and an Android project when you create a new Xamarin.Forms solution. 
To include a Windows (UWP) app in your Xamarin.Forms solution, you will need to use Visual Studio for Windows. 
Although the screenshots and samples used throughout this book are demonstrated using Visual Studio for Mac, the code and concepts will also work in Visual Studio for Windows. Refer to the Preface of this book for further details on software and hardware requirements that need to be met to follow along with the concepts in this book. 


You'll notice a file in the core library named App.xaml, which includes a code-behind class in App.xaml.cs named App that inherits from Xamarin.Forms.Application. Initially, the App constructor sets the MainPage property to a new instance of a ContentPage named TripLogPage that simply displays some default text.

The first thing we will do in our TripLog app is build the initial views, or screens, required for our UI, and then update that MainPage property of the App class in App.xaml.cs. 


Updating the Xamarin.Forms packages

If you expand the Packages folder within each of the projects in the solution, you will see that Xamarin.Forms is a NuGet package that is automatically included when we select the Xamarin.Forms project template. It is possible that the included NuGet packages need to be updated. Ensure that you update them in each of the projects within the solution so that you are using the latest version of Xamarin.Forms.

Creating the main page

The main page of the app will serve as the entry point into the app and will display a list of existing trip log entries. Our trip log entries will be represented by a data model named TripLogEntry. Models are a key pillar in the Model-View-ViewModel (MVVM) pattern and data binding, which we will explore more in Chapter 2, MVVM and Data Binding; however, in this chapter, we will create a simple class that will represent the TripLogEntry model.

Let us now start creating the main page by performing the following steps:

  1. First, add a new Xamarin.Forms XAML ContentPage to the core project and name it MainPage.

  1. Next, update the MainPage property of the App class in App.xaml.cs to a new instance of Xamarin.Forms.NavigationPage whose root is a new instance of TripLog.MainPage that we just created:
      public App()
{
InitializeComponent();
MainPage = new NavigationPage(new MainPage());
}
  1. Delete TripLogPage.xaml from the core project as it is no longer needed.
  2. Create a new folder in the core project named Models.
  3. Create a new empty class file in the Models folder named TripLogEntry.
  4. Update the TripLogEntry class with auto-implemented properties representing the attributes of an entry:
      public class TripLogEntry
{
public string Title { get; set; }
public double Latitude { get; set; }
public double Longitude { get; set; }
public DateTime Date { get; set; }
public int Rating { get; set; }
public string Notes { get; set; }
}
  1. Now that we have a model to represent our trip log entries, we can use it to display some trips on the main page using a ListView control. We will use a DataTemplate to describe how the model data should be displayed in each of the rows in the ListView using the following XAML in the ContentPage.Content tag in MainPage.xaml:
      <ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="TripLog.MainPage"
Title="TripLog">
<ContentPage.Content>
<ListView x:Name="trips">
<ListView.ItemTemplate>
<DataTemplate>
<TextCell Text="{Binding Title}"
Detail="{Binding Notes}" />
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
</ContentPage.Content>
</ContentPage>
  1. In the main page's code-behind, MainPage.xaml.cs, we will populate the ListView ItemsSource with a hard-coded collection of TripLogEntry objects. In the next chapter, we will move this collection to the page's data context (that is its ViewModel), and in Chapter 6, API Data Access, we will replace this hard-coded data with data from a live Azure backend:
      public partial class MainPage : ContentPage
{
public MainPage()
{
InitializeComponent();

var items = new List<TripLogEntry>
{
new TripLogEntry
{
Title = "Washington Monument",
Notes = "Amazing!",
Rating = 3,
Date = new DateTime(2017, 2, 5),
Latitude = 38.8895,
Longitude = -77.0352
},
new TripLogEntry
{
Title = "Statue of Liberty",
Notes = "Inspiring!",
Rating = 4,
Date = new DateTime(2017, 4, 13),
Latitude = 40.6892,
Longitude = -74.0444
},
new TripLogEntry
{
Title = "Golden Gate Bridge",
Notes = "Foggy, but beautiful.",
Rating = 5,
Date = new DateTime(2017, 4, 26),
Latitude = 37.8268,
Longitude = -122.4798
}
};

trips.ItemsSource = items;
}
}

At this point, we have a single page that is displayed as the app's main page. If we debug the app and run it in a simulator, emulator, or on a physical device, we should see the main page showing the list of log entries we hard-coded into the view, as shown in the following screenshot.

In Chapter 2, MVVM and Data Binding, we will refactor this quite a bit as we implement MVVM and leverage the benefits of data binding.

Creating the new entry page

The new entry page of the app will give the user a way to add a new log entry by presenting a series of fields to collect the log entry details. There are several ways to build a form to collect data in Xamarin.Forms. You can simply use a StackLayout and present a stack of Label and Entry controls on the screen, or you can also use a TableView with various types of ViewCell elements. In most cases, a TableView will give you a very nice default, platform-specific look and feel. However, if your design calls for a more customized aesthetic, you might be better off leveraging the other layout options available in Xamarin.Forms. For the purpose of this app, we will use a TableView.

There are some key data points we need to collect when our users log new entries with the app, such as title, location, date, rating, and notes. For now, we will use a regular EntryCell element for each of these fields. We will update, customize, and add things to these fields later in this book. For example, we will wire the location fields to a geolocation service that will automatically determine the location. We will also update the date field to use an actual platform-specific date picker control. For now, we will just focus on building the basic app shell.

In order to create the new entry page that contains a TableView, perform the following steps:

  1. First, add a new Xamarin.Forms XAML ContentPage to the core project and name it NewEntryPage.
  2. Update the new entry page using the following XAML to build the TableView that will represent the data entry form on the page:
      <ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
x:Class="TripLog.NewEntryPage"
Title="New Entry">
<ContentPage.Content>
<TableView Intent="Form">
<TableView.Root>
<TableSection>
<EntryCell Label="Title" />
<EntryCell Label="Latitude"
Keyboard="Numeric" />

<EntryCell Label="Longitude"
Keyboard="Numeric" />

<EntryCell Label="Date" />
<EntryCell Label="Rating"
Keyboard="Numeric" />

<EntryCell Label="Notes" />
</TableSection>
</TableView.Root>
</TableView>
</ContentPage.Content>
</ContentPage>

Now that we have created the new entry page, we need to add a way for users to get to this new screen from the main page. We will do this by adding a New button to the main page's toolbar. In Xamarin.Forms, this is accomplished by adding a ToolbarItem to the ContentPage.ToolbarItems collection and wiring up the ToolbarItem.Clicked event to navigate to the new entry page, as shown in the following XAML:

<!-- MainPage.xaml -->
<ContentPage>
<ContentPage.ToolbarItems>
<ToolbarItem Text="New" Clicked="New_Clicked" />
</ContentPage.ToolbarItems>
</ContentPage>

// MainPage.xaml.cs
public partial class MainPage : ContentPage
{
// ...

void New_Clicked(object sender, EventArgs e)
{
Navigation.PushAsync(new NewEntryPage());
}
}

In Chapter 3, Navigation, we will build a custom service to handle navigation between pages and will replace the Clicked event with a data-bound ICommand ViewModel property, but for now, we will use the default Xamarin.Forms navigation mechanism.

When we run the app, we will see a New button on the toolbar of the main page. Clicking on the New button should bring us to the new entry page, as shown in the following screenshot:

We will need to add a save button to the new entry page toolbar so that we can save new items. For now, this button will just be a placeholder in the UI that we will bind an ICommand to in Chapter 2, MVVM and Data Binding. The save button will be added to the new entry page toolbar in the same way the New button was added to the main page toolbar. Update the XAML in NewEntryPage.xaml to include a new ToolbarItem, as shown in the following code:

<ContentPage>
<ContentPage.ToolbarItems>
<ToolbarItem Text="Save" />
</ContentPage.ToolbarItems>
<!-- ... -->
</ContentPage>

When we run the app again and navigate to the new entry page, we should now see the Save button on the toolbar, as shown in the following screenshot:


Creating the entry detail page

When a user clicks on one of the log entry items on the main page, we want to take them to a page that displays more details about that particular item, including a map that plots the item's location. Along with additional details and a more in-depth view of the item, a detail page is also a common area where actions on that item might take place, such as, editing the item or sharing the item on social media. The detail page will take an instance of a TripLogEntry model as a constructor parameter, which we will use in the rest of the page to display the entry details to the user.

In order to create the entry detail page, perform the following steps:

  1. First, add a new Xamarin.Forms XAML ContentPage to the project and name it DetailPage.
  2. Update the constructor of the DetailPage class in DetailPage.xaml.cs to take a TripLogEntry parameter named entry, as shown in the following code:
      public class DetailPage : ContentPage
{
public DetailPage(TripLogEntry entry)
{
// ...
}
}
  1. Add the Xamarin.Forms.Maps NuGet package to the core project and to each of the platform-specific projects. This separate NuGet package is required in order to use the Xamarin.Forms Map control in the next step.
  2. Update the XAML in DetailPage.xaml to include a Grid layout to display a Map control and some Label controls to display the trip's details, as shown in the following code:
      <ContentPage xmlns="http://xamarin.com/schemas/2014/forms"
xmlns:x="http://schemas.microsoft.com/winfx/2009/xaml"
xmlns:maps="clr-namespace:Xamarin.Forms.Maps;assembly=Xamarin.Forms.Maps"
x:Class="TripLog.DetailPage">
<ContentPage.Content>
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="4*" />
<RowDefinition Height="Auto" />
<RowDefinition Height="1*" />
</Grid.RowDefinitions>

<maps:Map x:Name="map" Grid.RowSpan="3" />

<BoxView Grid.Row="1" BackgroundColor="White"
Opacity=".8" />

<StackLayout Padding="10" Grid.Row="1">
<Label x:Name="title" HorizontalOptions="Center" />
<Label x:Name="date" HorizontalOptions="Center" />
<Label x:Name="rating" HorizontalOptions="Center" />
<Label x:Name="notes" HorizontalOptions="Center" />
</StackLayout>
</Grid>
</ContentPage.Content>
</ContentPage>
  1. Update the detail page's code-behind, DetailPage.xaml.cs, to center the map and plot the trip's location. We also need to update the Label controls on the detail page with the properties of the entry constructor parameter:
      public DetailPage(TripLogEntry entry)
{
InitializeComponent();

map.MoveToRegion(MapSpan.FromCenterAndRadius(
new Position(entry.Latitude, entry.Longitude),
Distance.FromMiles(.5)));

map.Pins.Add(new Pin
{
Type = PinType.Place,
Label = entry.Title,
Position = new Position(entry.Latitude, entry.Longitude)
});

title.Text = entry.Title;
date.Text = entry.Date.ToString("M");
rating.Text = $"{entry.Rating} star rating";
notes.Text = entry.Notes;
}
  1. Next, we need to wire up the ItemTapped event of the ListView on the main page to pass the tapped item over to the entry detail page that we have just created, as shown in the following code:
      <!-- MainPage.xaml -->
<ListView x:Name="trips" ItemTapped="Trips_ItemTapped">
<!-- ... -->
</ListView>

// MainPage.xaml.cs
public MainPage()
{
// ...

async void Trips_ItemTapped(object sender, ItemTappedEventArgs e)
{
var trip = (TripLogEntry)e.Item;
await Navigation.PushAsync(new DetailPage(trip));

// Clear selection
trips.SelectedItem = null;
}
}
  1. Finally, we will need to initialize the Xamarin.Forms.Maps library in each platform-specific startup class (AppDelegate for iOS and MainActivity for Android) using the following code:
      // in iOS AppDelegate
global::Xamarin.Forms.Forms.Init();
Xamarin.FormsMaps.Init();
LoadApplication(new App());

// in Android MainActivity
global::Xamarin.Forms.Forms.Init(this, bundle);
Xamarin.FormsMaps.Init(this, bundle);
LoadApplication(new App());

Now, when we run the app and tap on one of the log entries on the main page, it will navigate us to the details page to see more detail about that particular log entry, as shown in the following screenshot:

Summary

In this chapter, we built a simple three-page app with static data, leveraging the most basic concepts of the Xamarin.Forms toolkit. We used the default Xamarin.Forms navigation APIs to move between the three pages, which we will refactor in Chapter 3, Navigation, to use a more flexible, custom navigation approach.

Now that we have built the foundation of the app, including the basic UI for each page within the app, we'll begin enhancing the app with better architecture design patterns, live data with offline syncing, nicer looking UI elements, and tests. In the next chapter, we will introduce the MVVM pattern and data binding to the app to enforce a separation between the user interface layer and the business and data access logic.

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Key benefits

  • Packed with real-world scenarios and solutions to help you build professional grade mobile apps with Xamarin.Forms
  • Build an effective mobile app architecture with the Xamarin.Forms toolkit
  • Maximize the overall quality of your Xamarin.Forms apps

Description

Discover how to extend and build upon the components of the Xamarin.Forms toolkit to develop effective, robust mobile app architecture. Starting with an app built with the basics of the Xamarin.Forms toolkit, we'll go step by step through several advanced topics to create a solution architecture rich with the benefits of good design patterns and best practices. We'll start by introducing a core separation between the app's user interface and the app's business logic by applying the MVVM pattern and data-binding. Then we will focus on building out a layer of plugin-like services that handle platform-specific utilities such as navigation and geo-location, as well as how to loosely use these services in the app with inversion of control and dependency injection. Next we'll connect the app to a live web-based API and set up offline synchronization. Then, we'll dive into testing the app logic through unit tests. Finally, we will setup Visual Studio App Center to automate building, testing, distributing and monitoring the app.

Who is this book for?

This book is intended for C# developers who are familiar with the Xamarin platform and the Xamarin.Forms toolkit. If you have already started working with Xamarin.Forms and want to take your app to the next level with higher quality, maintainability, testability, and flexibility, then this book is for you.

What you will learn

  • Find out how, when, and why you should use architecture patterns and get best practices with Xamarin.Forms
  • Implement the Model-View-ViewModel (MVVM) pattern and data-binding in Xamarin.Forms mobile apps
  • Extend the Xamarin.Forms navigation API with a custom ViewModel-centric navigation service
  • Leverage the inversion of control and dependency injection patterns in Xamarin.Forms mobile apps
  • Work with online and offline data in Xamarin.Forms mobile apps
  • Test business logic in Xamarin.Forms mobile apps
  • Use platform-specific APIs to build rich custom user interfaces in Xamarin.Forms mobile apps
  • Explore how to improve mobile app quality using Visual Studio App Center

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Mar 27, 2018
Length: 192 pages
Edition : 2nd
Language : English
ISBN-13 : 9781788290265
Vendor :
Microsoft
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Length: 192 pages
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Table of Contents

10 Chapters
Getting Started Chevron down icon Chevron up icon
MVVM and Data Binding Chevron down icon Chevron up icon
Navigation Chevron down icon Chevron up icon
Platform Specific Services and Dependency Injection Chevron down icon Chevron up icon
User Interface Chevron down icon Chevron up icon
API Data Access Chevron down icon Chevron up icon
Authentication Chevron down icon Chevron up icon
Testing Chevron down icon Chevron up icon
App Monitoring Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

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Amazon Customer Apr 11, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book is an essential resource for anyone building cross platform apps with Xamarin.Forms. It is practical, straightfoward and well written and replete with good examples.
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Richard Taylor Jun 19, 2018
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Great information and read on Xamarin.Forms!
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Amazon Customer Apr 18, 2018
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This is an excellent book. The author presents the information in a clear and concise manner. As a novice in Xamarin I was able to gain a great deal of understanding of Xamarin Forms.
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Amazon-klant May 23, 2018
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Good, succinct and quite to the point, clearly written and well explained code samples complete the explanations. A good introduction
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Amz Buyer Oct 08, 2019
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For beginners who are starting up with Xamarin, this is a good book. This helped me kick start.
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We'll let you know every time there has been an update to a course that you've bought in Early Access. You'll get an email to let you know there has been a new chapter, or a change to a previous chapter. The new chapters are automatically added to your account, so you can also check back there any time you're ready and download or read them online.

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Yes, all Early Access content is fully available through your subscription. You will need to have a paid for or active trial subscription in order to access all titles.

How is Early Access delivered? Chevron down icon Chevron up icon

Early Access is currently only available as a PDF or through our online reader. As we make changes or add new chapters, the files in your Packt account will be updated so you can download them again or view them online immediately.

How do I buy Early Access content? Chevron down icon Chevron up icon

Early Access is a way of us getting our content to you quicker, but the method of buying the Early Access course is still the same. Just find the course you want to buy, go through the check-out steps, and you’ll get a confirmation email from us with information and a link to the relevant Early Access courses.

What is Early Access? Chevron down icon Chevron up icon

Keeping up to date with the latest technology is difficult; new versions, new frameworks, new techniques. This feature gives you a head-start to our content, as it's being created. With Early Access you'll receive each chapter as it's written, and get regular updates throughout the product's development, as well as the final course as soon as it's ready.We created Early Access as a means of giving you the information you need, as soon as it's available. As we go through the process of developing a course, 99% of it can be ready but we can't publish until that last 1% falls in to place. Early Access helps to unlock the potential of our content early, to help you start your learning when you need it most. You not only get access to every chapter as it's delivered, edited, and updated, but you'll also get the finalized, DRM-free product to download in any format you want when it's published. As a member of Packt, you'll also be eligible for our exclusive offers, including a free course every day, and discounts on new and popular titles.