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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from   The Essential Guide to Creating Multiplayer Games with Godot 4.0 Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Length 326 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server FREE CHAPTER 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Summary

In this chapter, we saw how we can establish a connection between server and client using the UDP protocol implementation in Godot Engine’s network API. With that, the network peers can open a communication channel and exchange data.

Since this implementation works on quite a low-level approach, we saw how we can create a simple API for our peers to make, understand, and reply to each other’s requests. Depending on the request, it might be necessary to follow a process known as serialization, which is how we take relevant information from our game state and turn it into a format that we can store and pass around. In our case, we saw that JSON format is one of the most common serialization formats.

Using the JSON format, we saw how we can parse our Godot Engine string as JSON and also how to turn a JSON file into a dictionary that we can work with more efficiently using GDScript.

At the end of the chapter, we saw how we can authenticate players’...

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