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The Ultimate Roblox Game Building Cookbook

You're reading from   The Ultimate Roblox Game Building Cookbook Design immersive experiences with easy-to-follow recipes for world and game development

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781805121596
Length 218 pages
Edition 1st Edition
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Author (1):
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Taylor Field-Draper Taylor Field-Draper
Author Profile Icon Taylor Field-Draper
Taylor Field-Draper
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Table of Contents (13) Chapters Close

Preface 1. Chapter 1: Getting Started with Studio Modeling 2. Chapter 2: Introduction to Solid Modeling and CSG Tools FREE CHAPTER 3. Chapter 3: Sculpting Terrain 4. Chapter 4: Learning to Use VFX 5. Chapter 5: Building a Multiplayer Obby 6. Chapter 6: Designing a House 7. Chapter 7: Single-Player Map Flow 8. Chapter 8: Building a PvP Map 9. Chapter 9: Monetizing Your Experience 10. Chapter 10: Extra Building Recipes 11. Index 12. Other Books You May Enjoy

Snowflakes falling from above

In this final recipe, we create a large plane above the ground, which will slowly drop snow down using a ParticleEmitter object. Although we’re using snowflakes for this example, you can easily swap out the texture for rain, dust, or other things that fall from the sky, or pair it with the cloud that we made in the Making volumetric smoke with particles recipe.

How to do it…

We will begin by creating a large flat plane using a transparent part and then moving it upward along its y axis. Next, we will insert a ParticleEmitter object into the part and modify the Brightness and EmissionDirection properties. We will then insert our snowflake texture and then finish the recipe by changing the particle emitter’s property attributes. To begin, follow these steps:

  1. Start by inserting a square part onto the baseplate.
  2. Rescale the part to 80, 0.1, 80 studs.
  3. Move the part upward along the y axis about 55 studs.
  4. Turn the...
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