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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
Languages
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Summary

We now have improved our game by a huge amount by only doing a few simple things to improve the quality of the title. We first animated our menus with a few lines of code using Tweens from iTween and saw how a few lines of code can improve the visual quality of our UI in a number of ways. We then saw how to create materials to improve the visual quality of our ball and then used Post-Processing Effects to polish the contents of our screen. Finally, we discussed how to use particle effects to create a nice trail following our player.

By this point, our game is finally ready for the big leagues. In the next chapter, we will explore getting our game onto the App Store.

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