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Unity 5.x Shaders and Effects Cookbook

You're reading from   Unity 5.x Shaders and Effects Cookbook Master the art of Shader programming to bring life to your Unity projects

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785285240
Length 240 pages
Edition 1st Edition
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Author (1):
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Alan Zucconi Alan Zucconi
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Alan Zucconi
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Table of Contents (12) Chapters Close

Preface 1. Creating Your First Shader 2. Surface Shaders and Texture Mapping FREE CHAPTER 3. Understanding Lighting Models 4. Physically Based Rendering in Unity 5 5. Vertex Functions 6. Fragment Shaders and Grab Passes 7. Mobile Shader Adjustment 8. Screen Effects with Unity Render Textures 9. Gameplay and Screen Effects 10. Advanced Shading Techniques Index

Introduction


One of the most impressive aspects of learning to write shaders is the process of creating your own screen effects, also known as post effects. With these screen effects, we can create stunning real-time images with Bloom, Motion Blur, HDR effects, and so on. Most modern games out in the market today make heavy use of these Screen effects for their depth of field effects, bloom effects, and even color correction effects.

Throughout this chapter, you will learn how to build up the script system that gives us the control to create these screen effects. We will cover Render Textures, what the depth buffer is, and how to create effects that give you Photoshop-like control over the final rendered image of your game. By utilizing screen effects for your games, you not only round out your shader writing knowledge, but you will also have the power to create your own incredible real-time renders with Unity.

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