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Unity Virtual Reality Projects

You're reading from   Unity Virtual Reality Projects Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018

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Product type Paperback
Published in May 2018
Publisher Packt
ISBN-13 9781788478809
Length 492 pages
Edition 2nd Edition
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Author (1):
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Jonathan Linowes Jonathan Linowes
Author Profile Icon Jonathan Linowes
Jonathan Linowes
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Table of Contents (15) Chapters Close

Preface 1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Exploring Interactive Spaces 10. Using All 360 Degrees 11. Animation and VR Storytelling 12. Social VR Metaverse 13. Optimizing for Performance and Comfort 14. Other Books You May Enjoy

Using the Unity Profiler and Stats

Optimizing can be a lot of work, and there is a learning curve to get the hang of it. The good news is that it can be accomplished incrementally. Tackle the more obvious, bigger bang-for-the-buck things first. You can accomplish a lot with little or no visual degradation after a bit of experimentation.

The Unity Editor includes two built-in tools to assess performance: the Stats window and the Profiler window.

The Stats window

The Stats window shows real-time rendering statistics when you press Play in the Unity Editor. Reviewing and understanding these statistics is your first line in evaluating and improving the performance of your app, and can help you decide which optimization strategies...

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