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Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Summary

We've taken a pretty good look at Animation Blueprints and how to use them to make our character more dynamic. Through states and rules, we've seen how we can transition from different animation states to reflect the character's interaction with the world, and, by examining a state, we've seen how to further modify them to take other factors into account such as holding a weapon.

In the next chapter, we will look at the Blackboard system to start creating some AI that we can interact with.

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