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3D Environment Design with Blender

You're reading from   3D Environment Design with Blender Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803235851
Length 344 pages
Edition 1st Edition
Tools
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Authors (2):
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Abdelilah Hamdani Abdelilah Hamdani
Author Profile Icon Abdelilah Hamdani
Abdelilah Hamdani
Carlos Barreto Carlos Barreto
Author Profile Icon Carlos Barreto
Carlos Barreto
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
2. Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism FREE CHAPTER 3. Chapter 2: The Basics of Realistic Texturing in Blender 4. Chapter 3: Efficient Unwrapping and Texturing in Blender 5. Chapter 4: Creating Realistic Natural Plants in Blender 6. Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender 7. Part 2: Creating Realistic Landscapes in Blender
8. Chapter 6: Creating Realistic Landscapes in Blender 9. Chapter 7: Creating and Animating Realistic, Natural-Looking Water 10. Chapter 8: Creating Procedural Mud Material 11. Chapter 9: Texturing the Landscape with Mud Material 12. Part 3: Creating Natural Assets
13. Chapter 10: Creating Natural Assets: Rock 14. Chapter 11: Creating Realistic Flowers in Blender 15. Part 4: Rendering Epic Landscape Shots
16. Chapter 12: Using Particle System to Scatter Objects in Blender 17. Chapter 13: Finalizing the Landscape Scene – Lighting, Rendering, and Compositing 18. Index 19. Other Books You May Enjoy

Creating a realistic snowy mountain

Select the mountain object, jump into Material Properties, and create a new material called Mountain:

Figure 6.11 – Adding a material called Mountain

Figure 6.11 – Adding a material called Mountain

Switch the bottom window of Blender to the Shader Editor window and let’s start tweaking the Mountain material:

Figure 6.12 – Switching the bottom window to Shader Editor

Figure 6.12 – Switching the bottom window to Shader Editor

Now, I want to create a snow mask, which is a black and white mask that will tell Blender what portions of the mountains we want to be rock and what portions of the mountain we want to be snow.

To explain further, we need to highlight only the flat surfaces that are facing the z axis in our landscape because these are the areas where the snow will gather.

To do that, let’s add the following nodes.

Add a Geometry node:

Figure 6.13 – Adding a Geometry node

Figure 6.13 – Adding a Geometry node

This node gives us geometric information about...

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