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Artificial Intelligence in Unreal Engine 5

You're reading from   Artificial Intelligence in Unreal Engine 5 Unleash the power of AI for next-gen game development with UE5 by using Blueprints and C++

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Product type Paperback
Published in Oct 2024
Publisher Packt
ISBN-13 9781836205852
Length 358 pages
Edition 1st Edition
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Author (1):
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Marco Secchi Marco Secchi
Author Profile Icon Marco Secchi
Marco Secchi
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Table of Contents (22) Chapters Close

Preface 1. Part 1: Introducing Artificial Intelligence in Games
2. Chapter 1: Getting Started with AI Game Development FREE CHAPTER 3. Chapter 2: Introducing the Unreal Engine AI System 4. Part 2: Understanding the Navigation System
5. Chapter 3: Presenting the Unreal Engine Navigation System 6. Chapter 4: Setting Up a Navigation Mesh 7. Chapter 5: Improving Agent Navigation 8. Chapter 6: Optimizing the Navigation System 9. Part 3: Working with Decision Making
10. Chapter 7: Introducing Behavior Trees 11. Chapter 8: Setting Up a Behavior Tree 12. Chapter 9: Extending Behavior Trees 13. Chapter 10: Improving Agents with the Perception System 14. Chapter 11: Understanding the Environment Query System 15. Part 4: Exploring Advanced Topics
16. Chapter 12: Using Hierarchical State Machines with State Trees 17. Chapter 13: Implementing Data-Oriented Calculations with Mass 18. Chapter 14: Implementing Interactable Elements with Smart Objects 19. Index 20. Other Books You May Enjoy Appendix – Understanding C++ in Unreal Engine

Refining nav mesh generation

It should come as no surprise that the complexity of an environment directly affects the time it takes for the system to generate a nav mesh. Conversely, if the generation time is shorter, the resulting nav mesh may be less precise. In most cases, your final system will involve a trade-off between computation speed and precision. This means it is mandatory, as a game developer, to understand how to properly set up your nav mesh generation.

In this section, I will provide you with some advice on how to optimize the way a nav mesh is generated.

Influencing nav mesh resolution

The next test we will perform involves modifying the resolution of a nav mesh. Start by following these steps:

  1. Open the Gym_NavMesh_02 level.
  2. If it is not already enabled, select the Top view.
  3. In the Outliner panel, select the Recast Nav Mesh actor.
  4. In the Details panel, check the following properties:
    • Draw Tile Bounds
    • Draw Tile Bounds Times
    • Draw Tile Build...
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