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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Mapping the Player's Location 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Connecting the pieces


With the Places scene complete, now we need to integrate the scene back into the Gamescene. Perform the following instructions to configure the Places scene so that it can be loaded by the GameManager:

  1. From the Assets folder in the Project window, drag the Game scene into the Hierarchy window.
  2. Select the Inventory service in the Places scene, and note what you set the Inventory Service - Database Version to in the Inspector window. Then, select the Inventory service in the Game scene and change the Inventory Service - Database Version to match.

    Note

    If we did not do this step, the database may get corrupted and just wipe itself clean with the updated objects. This is not so critical at this point, but would be very inconvenient to any users if you were creating an update of the game.

  3. Since we only need one Inventory service, select the Inventory service object in the Places scene and press delete to remove it. Select and delete the Event System object in the Places scene...
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