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Coding Roblox Games Made Easy

You're reading from   Coding Roblox Games Made Easy The ultimate guide to creating games with Roblox Studio and Lua programming

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800561991
Length 238 pages
Edition 1st Edition
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Table of Contents (12) Chapters Close

Preface 1. Section 1: Introduction to Roblox Development
2. Chapter 1: Introducing Roblox Development FREE CHAPTER 3. Chapter 2: Knowing Your Work Environment 4. Section 2: Programming in Roblox
5. Chapter 3: Introduction to Roblox Lua 6. Chapter 4: Roblox Programming Scenarios 7. Chapter 5: Creating an Obby 8. Chapter 6: Creating a Battle Royale Game 9. Section 3: The Logistics of Game Production
10. Chapter 7: The Three Ms 11. Other Books You May Enjoy

Working with physics

Depending on whether you are working as a frontend or backend programmer for a project, essentially meaning you're working with the code infrastructure or with what players see, respectively, working with physics may be something you do on a daily basis. While physics directly correlate with math and a backend programmer may work with CFrames and math much more intensely, a frontend programmer needs to work with physical forces in the Workspace. There are several ways to do this; that is, with properties, constraints, or body movers.

Constraints

The Constraint base class consists of instances that can be utilized to create different physical behaviors within your games. Most constraints require Attachment instances in order to work. These Attachments must be parented to a BasePart instance and serve mainly as a single point in a space that constraints can reference.

To make the process of setting up constraints easier, you can use the Constraints...

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