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Expert Delphi

You're reading from   Expert Delphi Robust and fast cross-platform application development

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Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781805121107
Length 424 pages
Edition 2nd Edition
Languages
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Authors (2):
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Marco Cantù Marco Cantù
Author Profile Icon Marco Cantù
Marco Cantù
Paweł Głowacki Paweł Głowacki
Author Profile Icon Paweł Głowacki
Paweł Głowacki
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Building Blocks FREE CHAPTER
2. Chapter 1: Fasten Your Seat Belts 3. Chapter 2: Mind Your Language 4. Chapter 3: Packing Up Your Toolbox 5. Chapter 4: Using the Parallel Programming Library 6. Part 2: Going Mobile
7. Chapter 5: Playing with FireMonkey 8. Chapter 6: FireMonkey in 3D 9. Chapter 7: Building User Interfaces with Style 10. Chapter 8: Working with Mobile Operating Systems 11. Chapter 9: Desktop Apps and Mobile Bridges 12. Part 3: From Data to Services
13. Chapter 10: Embedding Databases 14. Chapter 11: Integrating with Web Services 15. Chapter 12: Building Mobile Backends 16. Chapter 13: Easy REST API Publishing with RAD Server 17. Chapter 14: App Deployment 18. Chapter 15: The Road Ahead 19. Index
20. Other Books You May Enjoy

Access synchronization

When synchronizing access, as we saw in the previous demo, one of the main issues with multithreaded applications is the need to avoid multiple threads accessing the same variable or the same resource at the same time. If one thread is making a change to a data structure while another thread is reading from it, the result will be totally unpredictable. Synchronized access to resources is the most complex issue of threading.

There are a large number of techniques you can use for thread synchronization and we don’t have the scope to explore them all extensively in this chapter. I will just introduce the most common and simple options here.

Calling Synchronize

The first option is the one we have already used: the Synchronize method of the TThread class. The idea is simple: there is some code that needs to be executed in the context of the main thread. This is the case for UI-related code, as mentioned earlier. In general, if you need to make sure...

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