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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

A quick game design session

In the previous chapter, I had you create a project called "Walk the Dog", and you were so engrossed by the process of creating a Rust project and my thrilling prose that you didn't even ask why that was the name of the project. Now we'll dig into the game we're making for this book – Walk the Dog.

Walk the Dog is an endless runner with a simple concept. You play as a boy walking his dog through the forest when your dog is surprised by a cat that runs by and starts chasing it. You, in turn, begin chasing your dog through the forest, dodging obstacles along the way, until you crash into one and fall down. At which point, of course, the dog turns around and checks on you.

In case you hadn't guessed, the idea for this game came to me while walking the dog on ice. I've used Miro (https://miro.com) to make a prototype, just to get a feel for what the game will look like:

Figure 2.1 – A Walk the Dog screen, hypothetically

Figure 2.1 &...

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