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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Incorporating the non-player characters into our game


First, let's simply drag the Beetle.Prefab from the Assets/Prefab folder in the Project panel to our game in Scene view. Place the beetle somewhere in front of the Cucumber Man so that the beetle can be seen as soon as you put the game into game mode.

A suggested placement is illustrated in the following screenshot:

When you put the game into game mode, you will notice that the beetle cycles through its animations. If you double-click the Beetle.controller in the Assets | Beetle folder in the Project panel, you will see, as shown in the following screenshot, that we currently have several animations set to play successively and repeatedly:

This initial setup is intended to give you a first, quick way of previewing the various animations. In the next section, we will modify the animation controller.

Working with the Animation Controller

We will use an Animation Controller to organize our NPCs' animations. The Animation Controller will also...

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