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Hands-On Design Patterns with Delphi

You're reading from   Hands-On Design Patterns with Delphi Build applications using idiomatic, extensible, and concurrent design patterns in Delphi

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Product type Paperback
Published in Feb 2019
Publisher Packt
ISBN-13 9781789343243
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Primož Gabrijelčič Primož Gabrijelčič
Author Profile Icon Primož Gabrijelčič
Primož Gabrijelčič
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Toc

Table of Contents (19) Chapters Close

Preface 1. Section 1: Design Pattern Essentials FREE CHAPTER
2. Introduction to patterns 3. Section 2: Creational Patterns
4. Singleton, Dependency Injection, Lazy Initialization, and Object Pool 5. Factory Method, Abstract Factory, Prototype, and Builder 6. Section 3: Structural Patterns
7. Composite, Flyweight, Marker Interface, and Bridge 8. Adapter, Proxy, Decorator, and Facade 9. Section 4: Behavioral Patterns
10. Nullable Value, Template Method, Command, and State 11. Iterator, Visitor, Observer, and Memento 12. Section 5: Concurrency Patterns
13. Locking patterns 14. Thread pool, Messaging, Future and Pipeline 15. Section 6: Miscellaneous Patterns
16. Designing Delphi Programs 17. Other Kinds of Patterns 18. Other Books You May Enjoy

Pattern taxonomy

The original Gang of Four book separated patterns into three categories: creational, structural, and behavioral. To these three, another large category was added in recent years, concurrency patterns. Some concurrency patterns were covered in another classic book: Pattern-Oriented Software Architecture: Patterns for Concurrent and Networked Objects, Volume 2, by Douglas C Schmidt, Michael Stal, Hans Rohnert, and Frank Buschmann.

Creational patterns deal with delegation. They are focused on creating new objects and groups of related objects. These patterns will create objects for you, meaning that you don't have to create them directly.

The focus of structural patterns is aggregation. They define ways to compose objects in a way that creates new functionality from the constituent parts. They help us create software components.

Behavioral patterns are big...

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