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 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

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Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
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Author (1):
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Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

Working with Lua table functions

For our Lua executor, we want to call table functions with the same level of support as calling global functions. Similar to call and vcall, we can define two functions named tcall and vtcall that call table functions and return a single value and a list of values respectively.

We need to add two more pieces of information to the new C++ member functions – namely, the following:

  • The table name, which is obvious
  • Whether we should pass the self argument to the table function

More on the latter point:

  • When the table function does not refer self and is used like C++ static member functions, we do not need to pass self
  • When the table function refers self and is used like C++ member functions, we need to pass self

Let’s implement the code to reinforce what we have just talked about.

Implementing table function support

In LuaExecutor.h, add the following declarations:

class LuaExecutor
{
public...
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