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Learn Blender Simulations the Right Way

You're reading from   Learn Blender Simulations the Right Way Create attractive and realistic animations with Mantaflow, rigid and soft bodies, and Dynamic Paint

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Product type Paperback
Published in Nov 2022
Publisher Packt
ISBN-13 9781803234151
Length 368 pages
Edition 1st Edition
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Author (1):
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Stephen Pearson Stephen Pearson
Author Profile Icon Stephen Pearson
Stephen Pearson
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Table of Contents (21) Chapters Close

Preface 1. Part 1: Using Mantaflow for Fire, Smoke, and Fluids
2. Chapter 1: An Introduction to Mantaflow FREE CHAPTER 3. Chapter 2: Understanding Domains, Flows, and Effectors 4. Chapter 3: Creating a Realistic Campfire Simulation 5. Chapter 4: Creating a Waterfall Using Mantaflow 6. Chapter 5: Creating a Realistic Explosion 7. Part 2: Simulating Physics with Soft Bodies and Cloth
8. Chapter 6: Getting Started with Soft Bodies 9. Chapter 7: Creating a Soft Body Obstacle Course 10. Chapter 8: Introduction to Cloth Simulations 11. Chapter 9: Creating a Realistic Flag 12. Part 3: Diving into Rigid Bodies
13. Chapter 10: An Introduction to Rigid Bodies 14. Chapter 11: Creating a Rigid Body Physics Course 15. Part 4: Understanding Dynamic Paint in Blender
16. Chapter 12: Introduction to Dynamic Paint 17. Chapter 13: Creating a Paintbrush Effect 18. Chapter 14: Creating a Raindrop Effect 19. Index 20. Other Books You May Enjoy

Creating sparks using a particle system

Now that the simulation is complete with a material, it’s now time to work on creating sparks that fly out of the fire. This is very easily done using a particle system. Using particle systems in Blender can be very useful and save a lot of time compared to adding the objects in manually. It works by emitting the particles from a mesh object, normally in a great quantity. Things such as sparks, dust, hair, grass, and many more can easily be created using particles!

Now let’s create the sparks as follows:

  1. First, we need to add in a new mesh object for the particles to emit from. For this scene, a circle would work great. Let’s add one in by pressing Shift + A , then go to Mesh and select Circle.
  2. After you have added the circle, look to the bottom left of the screen and you should see an Add Circle menu. Open the menu and here is where we set the properties for the circle. We need to make sure this mesh has a...
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