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Learning Rust

You're reading from   Learning Rust A comprehensive guide to writing Rust applications

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781785884306
Length 308 pages
Edition 1st Edition
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Author (1):
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Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
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Table of Contents (15) Chapters Close

Preface 1. Introducing and Installing Rust FREE CHAPTER 2. Variables 3. Input and Output 4. Conditions, Recursion, and Loops 5. Remember, Remember 6. Creating Your Own Rust Applications 7. Matching and Structures 8. The Rust Application Lifetime 9. Introducing Generics, Impl, and Traits 10. Creating Your Own Crate 11. Concurrency in Rust 12. Now It's Your Turn! 13. The Standard Library 14. Foreign Function Interfaces

Let's start at the beginning


In Chapter 2, Variables, I briefly mentioned how data is stored within memory, and I said that non-compound types, such as i32, are stored on the stack, whereas, the likes of String, Vector<T>, types, and such are stored on the heap.

By default, Rust stores data on the stack, as it's incredibly fast. There are drawbacks though. The stack is limited in size and the allocation only lasts for the lifetime of the function.

The question is, how much memory does a function take?

The stack frame

The stack frame is a term you may have come across. It is the amount of memory allocated to a function, which is used to store all of the local variables and function parameters. In the following snippet, the stack frame will be large enough to store the two int values and the single float32 type:

    fn main() 
    { 
        let a = 10; 
        let b = 20; 
        let pi = 3.14f32; 
    } 

Once main has exited, the stack frame allocated on entry will be released. The beauty...

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