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Mastering OpenCV with Practical Computer Vision Projects
Mastering OpenCV with Practical Computer Vision Projects

Mastering OpenCV with Practical Computer Vision Projects: This is the definitive advanced tutorial for OpenCV, designed for those with basic C++ skills. The computer vision projects are divided into easily assimilated chapters with an emphasis on practical involvement for an easier learning curve.

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Mastering OpenCV with Practical Computer Vision Projects

Chapter 2. Marker-based Augmented Reality on iPhone or iPad

Augmented reality (AR) is a live view of a real-world environment whose elements are augmented by computer-generated graphics. As a result, the technology functions by enhancing one's current perception of reality. Augmentation is conventionally in real-time and in semantic context with environmental elements. With the help of advanced AR technology (for example, adding computer vision and object recognition) the information about the surrounding real world of the user becomes interactive and can be digitally manipulated. Artificial information about the environment and its objects can be overlaid on the real world.

In this chapter we will create an AR application for iPhone/iPad devices. Starting from scratch, we will create an application that uses markers to draw some artificial objects on the images acquired from the camera. You will learn how to set up a project in XCode IDE and configure it to use OpenCV within your application...

Creating an iOS project that uses OpenCV


In this section we will create a demo application for iPhone/iPad devices that will use the OpenCV (Open Source Computer Vision) library to detect markers in the camera frame and render 3D objects on it. This example will show you how to get access to the raw video data stream from the device camera, perform image processing using the OpenCV library, find a marker in an image, and render an AR overlay.

We will start by first creating a new XCode project by choosing the iOS Single View Application template, as shown in the following screenshot:

Now we have to add OpenCV to our project. This step is necessary because in this application we will use a lot of functions from this library to detect markers and estimate position position.

OpenCV is a library of programming functions for real-time computer vision. It was originally developed by Intel and is now supported by Willow Garage and Itseez. This library is written in C and C++ languages. It also has...

Application architecture


Each iOS application contains at least one instance of the UIViewController interface that handles all view events and manages the application's business logic. This class provides the fundamental view-management model for all iOS apps. A view controller manages a set of views that make up a portion of your app's user interface. As part of the controller layer of your app, a view controller coordinates its efforts with model objects and other controller objects—including other view controllers—so your app presents a single coherent user interface.

The application that we are going to write will have only one view; that's why we choose a Single-View Application template to create one. This view will be used to present the rendered picture. Our ViewController class will contain three major components that each AR application should have (see the next diagram):

  • Video source

  • Processing pipeline

  • Visualization engine

The video source is responsible for providing new frames...

Marker detection


A marker is usually designed as a rectangle image holding black and white areas inside it. Due to known limitations, the marker detection procedure is a simple one. First of all we need to find closed contours on the input image and unwarp the image inside it to a rectangle and then check this against our marker model.

In this sample the 5 x 5 marker will be used. Here is what it looks like:

In the sample project that you will find in this book, the marker detection routine is encapsulated in the MarkerDetector class:

/**
 * A top-level class that encapsulate marker detector algorithm
 */
class MarkerDetector
{
public:
  
  /**
   * Initialize a new instance of marker detector object
   * @calibration[in] - Camera calibration necessary for pose estimation.
   */
  MarkerDetector(CameraCalibration calibration);
  
  void processFrame(const BGRAVideoFrame& frame);
  
  const std::vector<Transformation>& getTransformations() const;
  
  protected:
  bool findMarkers...

Placing a marker in 3D


Augmented Reality tries to fuse the real-world object with virtual content. To place a 3D model in a scene, we need to know its pose with regard to a camera that we use to obtain the video frames. We will use a Euclidian transformation in the Cartesian coordinate system to represent such a pose.

The position of the marker in 3D and its corresponding projection in 2D is restricted by the following equation:

P = A * [R|T] * M;

Where:

  • M denotes a point in a 3D space

  • [R|T] denotes a [3|4] matrix representing a Euclidian transformation

  • A denotes a camera matrix or a matrix of intrinsic parameters

  • P denotes projection of M in screen space

After performing the marker detection step we now know the position of the four marker corners in 2D (projections in screen space). In the next section you will learn how to obtain the A matrix and M vector parameters and calculate the [R|T] transformation.

Camera calibration

Each camera lens has unique parameters, such as focal length, principal...

Rendering the 3D virtual object


So, by now you already know how to find the markers on the image to calculate their exact position in space, relative to the camera. It's time to draw something. As already mentioned, to render the scene we will use OpenGL functions. 3D visualization is a core part of Augmented Reality. OpenGL provides all the basic features for creating high-quality rendering.

Note

There are a large number of commercial and open source 3D-engines (Unity, Unreal Engine, Ogre, and so on). But all these engines use either OpenGL or DirectX to pass commands to the video card. DirectX is a proprietary API and it's supported only on the Windows platform. For this reason, OpenGL is the first and last candidate for building cross-platform rendering systems.

Understanding the principles of the rendering system will give you the necessary experience and knowledge to use these engines in the future or to write your own.

Creating the OpenGL rendering layer

In order to use OpenGL functions...

Summary


In this chapter we learned how to create a mobile Augmented Reality application for iPhone/iPad devices. You gained knowledge on how to use the OpenCV library within the XCode projects to create stunning state-of-the-art applications. Usage of OpenCV enables your application to perform complex image processing computations on mobile devices with real-time performance.

From this chapter you also learned how to perform the initial image processing (translation in shades of gray and binarization), how to find closed contours in the image and approximate them with polygons, how to find markers in the image and decode them, how to compute the marker position in space, and the visualization of 3D objects in Augmented Reality.

References


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Key benefits

  • Allows anyone with basic OpenCV experience to rapidly obtain skills in many computer vision topics, for research or commercial use
  • Each chapter is a separate project covering a computer vision problem, written by a professional with proven experience on that topic
  • All projects include a step-by-step tutorial and full source-code, using the C++ interface of OpenCV

Description

Computer Vision is fast becoming an important technology and is used in Mars robots, national security systems, automated factories, driver-less cars, and medical image analysis to new forms of human-computer interaction. OpenCV is the most common library for computer vision, providing hundreds of complex and fast algorithms. But it has a steep learning curve and limited in-depth tutorials.Mastering OpenCV with Practical Computer Vision Projects is the perfect book for developers with just basic OpenCV skills who want to try practical computer vision projects, as well as the seasoned OpenCV experts who want to add more Computer Vision topics to their skill set or gain more experience with OpenCV's new C++ interface before migrating from the C API to the C++ API.Each chapter is a separate project including the necessary background knowledge, so try them all one-by-one or jump straight to the projects you're most interested in.Create working prototypes from this book including real-time mobile apps, Augmented Reality, 3D shape from video, or track faces & eyes, fluid wall using Kinect, number plate recognition and so on. Mastering OpenCV with Practical Computer Vision Projects gives you rapid training in nine computer vision areas with useful projects.

Who is this book for?

You should have basic OpenCV and C/C++ programming experience before reading this book, as it is aimed at Computer Science graduates, researchers, and computer vision experts widening their expertise.

What you will learn

  • Perform Face Analysis including simple Face & Eye & Skin Detection, Fisherfaces Face Recognition, 3D Head Orientation, complex Facial Feature Tracking.
  • Do Number Plate Detection and Optical Character Recognition (OCR) using Artificial Intelligence (AI) methods including SVMs and Neural Networks
  • Learn Augmented Reality for desktop and iPhone or iPad using simple artificial markers or complex markerless natural images
  • Generate a 3D object model by moving a plain 2D camera, using 3D Structure from Motion (SfM) camera reprojection methods
  • Redesign desktop real-time computer vision applications to more suitable Android & iOS mobile apps
  • Use simple image filter effects including cartoon, sketch, paint, and alien effects
  • Execute Human-Computer Interaction with an XBox Kinect sensor using the whole body as a dynamic input

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Publication date : Dec 03, 2012
Length: 340 pages
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Table of Contents

8 Chapters
Cartoonifier and Skin Changer for Android Chevron down icon Chevron up icon
Marker-based Augmented Reality on iPhone or iPad Chevron down icon Chevron up icon
Marker-less Augmented Reality Chevron down icon Chevron up icon
Exploring Structure from Motion Using OpenCV Chevron down icon Chevron up icon
Number Plate Recognition Using SVM and Neural Networks Chevron down icon Chevron up icon
Non-rigid Face Tracking Chevron down icon Chevron up icon
3D Head Pose Estimation Using AAM and POSIT Chevron down icon Chevron up icon
Face Recognition using Eigenfaces or Fisherfaces Chevron down icon Chevron up icon

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Marco Jul 20, 2013
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Wirklich gute Beispiele, hervorragendes Praxisbuch! Genau was man braucht um zu Arbeiten - keine überflüssigen Abschriften von Hilfedateien oder Funktionsbeschreibungen sondern praxisnahe Beispiele an denen man sich orientieren kann
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Sreejith.M Jan 29, 2017
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One of the best book to learn opencv and computer vision. Highly recommended
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Amazon Customer Sep 03, 2013
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A person, totally unaware of CV or image processing have created an AR application for iOS for a week. IMHO, incredible.
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Jose I. Miranda Nov 29, 2013
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This is the book I was looking for advanced projects with OpenCV 2. Really. It brings the best related to the most recent issues on face and character recognition.
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Kevin Feb 26, 2014
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Of all the book reviews I’ve done this is the most genuine because I actually found this book useful for work I was doing. They found the right level of being technically interesting, robust and substantial all the while without being too daunting. The source code that accompanies this book is great and I still check back to it when starting new projects ([...]). Its well written and won’t take long to read through – I think it is a worthwhile read for anyone doing computer vision work. Program design isn’t something a lot of computer vision researchers / developers think or talk about a lot (at least in my experience) so to see how others lay out the problem can really help with your own work.
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