Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Modern Python Cookbook

You're reading from   Modern Python Cookbook 133 recipes to develop flawless and expressive programs in Python 3.8

Arrow left icon
Product type Paperback
Published in Jul 2020
Publisher Packt
ISBN-13 9781800207455
Length 822 pages
Edition 2nd Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Steven F. Lott Steven F. Lott
Author Profile Icon Steven F. Lott
Steven F. Lott
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Numbers, Strings, and Tuples 2. Statements and Syntax FREE CHAPTER 3. Function Definitions 4. Built-In Data Structures Part 1: Lists and Sets 5. Built-In Data Structures Part 2: Dictionaries 6. User Inputs and Outputs 7. Basics of Classes and Objects 8. More Advanced Class Design 9. Functional Programming Features 10. Input/Output, Physical Format, and Logical Layout 11. Testing 12. Web Services 13. Application Integration: Configuration 14. Application Integration: Combination 15. Statistical Programming and Linear Regression 16. Other Books You May Enjoy
17. Index

Using a class to encapsulate data and processing

Class design is influenced by the SOLID design principles. The Single Responsibility and Interface Segregation principles offer helpful advice. Taken together, these principles advise us that a class should have methods narrowly focused on a single, well-defined responsibility.

Another way of considering a class is as a group of closely-related functions working with common data. We call these methods for working with the data. A class definition should contain the smallest collection of methods for working with the object's data.

We'd like to create class definitions based on a narrow allocation of responsibilities. How can we define responsibilities effectively? What's a good way to design a class?

Getting ready

Let's look at a simple, stateful object—a pair of dice. The context for this is an application that simulates a simple game like Craps. This simulation can help measure the house...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image