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Practical Game Design

You're reading from   Practical Game Design Learn the art of game design through applicable skills and cutting-edge insights

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Product type Paperback
Published in Apr 2018
Publisher Packt
ISBN-13 9781787121799
Length 476 pages
Edition 1st Edition
Concepts
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Authors (2):
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Ennio De Nucci Ennio De Nucci
Author Profile Icon Ennio De Nucci
Ennio De Nucci
Adam Kramarzewski Adam Kramarzewski
Author Profile Icon Adam Kramarzewski
Adam Kramarzewski
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Toc

Table of Contents (17) Chapters Close

Preface 1. Introducing the Game Production Process FREE CHAPTER 2. Game Concept 3. Scoping a Game Project 4. Design Documentation 5. Adaptation of Mechanics 6. Invention of Mechanics 7. Prototyping 8. Games and Stories 9. Level Design 10. Characters 11. User Interface and User Experience 12. Accessibility 13. Balancing 14. The Final 10% 15. Games As a Service 16. Other Books You May Enjoy

Summary

"A complex craft that often blends art, animation, graphic design, and visual effects with game design itself."

That's how we described UI and UX design in the introduction to this chapter. A few dozen pages later, we've hopefully provided you with a strong introduction to the concepts of input methods, cameras, perspectives, and utilizing feedback , all in the bid of reinforcing your gameplay and crafting a game that's immersive, responsive, understandable, and delightful to interact with.

We strongly encourage that you deconstruct existing games, analyze their feedback mechanics, and even re-create their UI in the form of digital mock ups. As with any blend of art and craft, practice makes perfect!

Next up, we'll naturally extend the concepts of this chapter and apply our user-oriented mindset towards making your games more accessible.

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