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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Normal Mapping

A very powerful and popular technique among real-time 3D applications is normal mapping. Normal mapping creates the illusion of highly detailed geometry on a low-poly model by storing surface normals in a texture map that can then be used to calculate the lighting of the objects. This method is especially popular in modern games, since this allows developers to strike a balance between high performance and scene detail.

Typically, lighting is calculated by using the surface normals of the triangles being rendered, meaning that the entire polygon will be lit as a continuous, smooth surface:

With normal mapping, the surface normals are replaced by normals that are encoded in a texture that give the appearance of a rough or bumpy surface. Note that the actual geometry is not changed when using a normal map – only how it's lit changes. If you look at a...

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