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Software Architecture with Kotlin
Software Architecture with Kotlin

Software Architecture with Kotlin: Analyze, combine, and terraform various architecture styles for sustainable and scalable software

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Profile Icon Jason Chow
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Coming Soon Coming Soon Publishing in Dec 2024
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Paperback Dec 2024 1st Edition
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Arrow left icon
Profile Icon Jason Chow
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Coming Soon Coming Soon Publishing in Dec 2024
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Paperback Dec 2024 1st Edition
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Software Architecture with Kotlin

Principles of Software Architecture

In this chapter, we are going to cover the fundamental principles of software architecture. They are vitally important to every part of software architecture. We should constantly remind ourselves of these, just like professional pianists practice scales every day.

We’ll go through different ways to describe and view software architecture first. Then we’ll cover a few important principles that will be referenced in later chapters. It is intended that you might go back to this chapter anytime and contemplate again some of these key concepts.

  • Perspectives, dimensions, and qualities
  • Separation of concerns, cohesiveness, and coupling
  • SOLID principles
  • YAGNI and future-proof architecture
  • The Law of Demeter

Technical requirements

You can find all the code files used in this chapter on GitHub: https://github.com/Packt Publishing/Software-Architecture-with-Kotlin/tree/main/chapter-2

Perspectives, dimensions, and qualities

Software systems are not physical objects that we can easily see or touch. At their roots, they are instructions that are interpreted by a machine. So, we will need to visualize software systems in other ways.

The major purpose of visualizing software systems is to demonstrate how stakeholder concerns are addressed. There is usually a lengthy list of concerns. Each stakeholder usually has multiple concerns at various levels of abstraction. It is not possible to address all concerns from all angles in one visual representation.

The concept of View was introduced in the 1970s to describe software architecture. Since then, there have been numerous efforts to codify and standardize methods in describing software architecture. ISO/IEC/IEEE 42010:2022 is the current standard in specifying software architecture, by which the architectural concepts, structure, and language are defined.

In a View, only selected perspectives of software architecture...

Separation of concerns, cohesiveness, and coupling

A system is composed of many components and the interconnections among them. The ability to group and separate elements in the system has become a crucial factor in ensuring it is maintainable, reusable, and extendable. We are going to cover three fundamental concepts that will help us group and separate elements appropriately, namely separation of concerns, cohesiveness, and coupling.

Separation of concerns

Separation of concerns is a fundamental principle that we should apply in every corner of the system. It is a principle that advocates segregating the system into independent components and having each component address a specific concern. Separation of concerns aims at creating a system that is easier to maintain, reason, and update, and which can adapt to changes in requirements over time.

Let us take the following scenario as an example: the submission of a draft service exchange contract from a household’s browser...

SOLID principles

The SOLID principles are a set of five software architecture principles that advocate for creating maintainable, understandable, flexible, and modular software. Though they were originally targeted at object-oriented software, the concepts behind them are useful and can be applied to systems other than object orientation.

These concepts were first introduced by Robert J. Martin in his Design Principles and Design Patterns paper in 2000. However, the SOLID acronym was introduced later by Michael Feathers.

The acronym SOLID stands for the following:

  • Single Responsibility Principle (SRP)
  • Open-Closed Principle (OCP)
  • Liskov Substitution Principle (LSP)
  • Interface Segregation Principle (ISP)
  • Dependency Inversion Principle (DIP)

We will walk through each of them and use the concepts that we have covered for discussion.

SRP

The SRP states that a class should have one responsibility or concern, and only one. There is only one reason...

The Law of Demeter

The Law of Demeter, or the principle of least knowledge, states that a software component should have limited knowledge about the inner details of other components. More specifically, a component should not know about the internal details of another component.

Let us say there is a function that returns the city in the address of a person:

class Person(val name: String, val address: Address) {
    fun getAddressCity(): String {
        return address.city
    }
}
class Address(val city: String)

The Person class directly accesses the city property inside the Address class. The Person class should not have this knowledge, as this is a violation of the Law of Demeter.

This creates a coupling between Person and Address. The coupling dictates that if the city property changes its data type, then both classes will need to change. It also means that the code change is bigger than...

YAGNI and future-proof architecture

You Ain’t Gonna Need It (YAGNI) is a principle that states that functionalities should not be implemented until they are needed. This principle came from Extreme Programming (XP) as an approach to improve software quality and respond to changing business requirements.

This principle is also related to the idea of minimalism in software development, which states that we should avoid unnecessary code and complexity in exchange for clean, easy-to-understand, and extensible software.

Another way to describe YAGNI is as the imperative to do the simplest thing that works. This is by no means an incomplete design or unfulfilled user requirement. It still promotes complete and functional software that satisfies user requirements with the simplest design available.

YAGNI aims at a few practices:

  • Simple and lean code base: By implementing only what is necessary now, a lot of complexity can be avoided. As a result, the code base is simple...

Summary

We have covered the 4+1 architecture view model, as well as system quality attributes, separation of concerns, cohesiveness, coupling, the SOLID principles, and the Law of Demeter. We have demonstrated them with code examples. These demonstrated that adhering to these principles lets the code become modular, flexible, maintainable, extensible, and easy to understand.

We have also discussed the conflicting concepts of the YAGNI principle and future-proof architecture. We clarified what future-proofing is and how it is different from capacity planning.

In the next chapter, we will explore polymorphism and its alternative approaches.

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Key benefits

  • Learn how to analyze and dissect various architecture styles into building blocks
  • Combine and add your own ideas to create custom solutions
  • Make informed decisions by navigating trade-offs and compromises
  • Purchase of the print or Kindle book includes a free PDF eBook

Description

Software Architecture with Kotlin is an insightful guide that explores various styles of software architecture with a focus on using the Kotlin programming language. This book delves into the principles, practices, and patterns that shape the architectural landscape of modern software systems. The book starts by establishing a strong foundation in software architecture, explaining key concepts such as architectural qualities and principles. You’ll learn how architectural decisions impact the quality of a system, such as scalability, reliability, and extendability. It address modern architecture topics like microservices, serverless, and event-driven architectures, providing insights into the challenges and trade-offs involved in adopting these architectural styles. You’ll discover practical tools that will help you make informed decisions and mitigate risks. All architectural patterns in this book are demonstrated using Kotlin. With its practical approach, real-world examples, and focus on Kotlin, this book will help you become a more proficient and impactful software architect.

Who is this book for?

This book is for developers with basic Kotlin knowledge seeking a deeper understanding of architecture, Kotlin Android developers who are starting to get involved in backend development, and Java developers transitioning to Kotlin. It's also ideal for software architects who are less experienced in Kotlin and want to enhance their skills, as well as those who enjoy discussing and exploring unique architectural concepts.

What you will learn

  • Master the fundamental principles of architecture and design
  • Explore common architectural styles and their applicable scenarios
  • Analyze, break down, compare, and terraform architecture styles to solve practical problems
  • Reason, negotiate, and make difficult choices in the absence of ideal solutions
  • Mitigate risks when making compromises and trade-offs
  • Create scalable, sustainable, maintainable, and extendable software systems
  • Use the Kotlin programming language to achieve your architectural goals

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Publication date : Dec 31, 2024
Edition : 1st
Language : English
ISBN-13 : 9781835461860
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Product Details

Publication date : Dec 31, 2024
Edition : 1st
Language : English
ISBN-13 : 9781835461860
Category :
Languages :

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Table of Contents

17 Chapters
Chapter 1: The Essence of Software Architecture Chevron down icon Chevron up icon
Chapter 2: Principles of Software Architecture Chevron down icon Chevron up icon
Chapter 3: Polymorphism and Alternatives Chevron down icon Chevron up icon
Chapter 4: Peer-to-Peer and Client-Server Architecture Chevron down icon Chevron up icon
Chapter 5: Exploring MVC, MVP, and MVVM Chevron down icon Chevron up icon
Chapter 6: Microservices, Serverless, and Microfrontends Chevron down icon Chevron up icon
Chapter 7: Modular and Layered Architectures Chevron down icon Chevron up icon
Chapter 8: Domain-Driven Design (DDD) Chevron down icon Chevron up icon
Chapter 9: Event Sourcing and CQRS Chevron down icon Chevron up icon
Chapter 10: Idempotency, Replication, and Recovery Models Chevron down icon Chevron up icon
Chapter 11: Auditing and Monitoring Models Chevron down icon Chevron up icon
Chapter 12: Performance and Scalability Chevron down icon Chevron up icon
Chapter 13: Testing Chevron down icon Chevron up icon
Chapter 14: Security Chevron down icon Chevron up icon
Chapter 15: Beyond Architecture Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon
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