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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations 2. Working with the Animation View FREE CHAPTER 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using Quaternion.LookRotation() and Animator.SetLookAtPosition() methods to make characters follow an object with their gaze


Sometimes you need a character to look at an object in the game, for instance, at the camera. To do so, we can use two methods: Quaternion.LookRotation() and Animator.SetLookAtPosition(). We will cover both in this recipe (the second one is covered in the There's more... section).

Getting ready

To follow this recipe, you need a character with one Idle animation. You can also go to the Chapter 05 Character actions and expressions\Recipe 04 Using LookRotation and SetLookAtPosition methods to make characters follow an object with their gaze directory. Open the Example.scene scene there. You will find the HumanoidLookAt and HumanoidIKLookAt game objects there. The first one uses a generic LookAt() method and the second one uses the Animator.SetLookAtPosition() function. To see the effect, play the game, switch to the Scene View, and move the Target game object around (a...

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