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3D Environment Design with Blender

You're reading from   3D Environment Design with Blender Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes

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Product type Paperback
Published in Jan 2023
Publisher Packt
ISBN-13 9781803235851
Length 344 pages
Edition 1st Edition
Tools
Concepts
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Authors (2):
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Abdelilah Hamdani Abdelilah Hamdani
Author Profile Icon Abdelilah Hamdani
Abdelilah Hamdani
Carlos Barreto Carlos Barreto
Author Profile Icon Carlos Barreto
Carlos Barreto
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Turn a Real Reference into a Realistic 3D Scene in Blender
2. Chapter 1: Most Common Modeling Mistakes That Prevent You from Achieving Photorealism FREE CHAPTER 3. Chapter 2: The Basics of Realistic Texturing in Blender 4. Chapter 3: Efficient Unwrapping and Texturing in Blender 5. Chapter 4: Creating Realistic Natural Plants in Blender 6. Chapter 5: Achieve Photorealistic Lighting in Your Environment with Blender 7. Part 2: Creating Realistic Landscapes in Blender
8. Chapter 6: Creating Realistic Landscapes in Blender 9. Chapter 7: Creating and Animating Realistic, Natural-Looking Water 10. Chapter 8: Creating Procedural Mud Material 11. Chapter 9: Texturing the Landscape with Mud Material 12. Part 3: Creating Natural Assets
13. Chapter 10: Creating Natural Assets: Rock 14. Chapter 11: Creating Realistic Flowers in Blender 15. Part 4: Rendering Epic Landscape Shots
16. Chapter 12: Using Particle System to Scatter Objects in Blender 17. Chapter 13: Finalizing the Landscape Scene – Lighting, Rendering, and Compositing 18. Index 19. Other Books You May Enjoy

Using the sun to emit realistic lighting

The first method we’ll be using to add lighting to our scene is to create a sun light source. So, let’s add it using the following steps:

  1. In our 3D Viewport, press Shift + A.
  2. Go to the Light tab and choose Sun:
Figure 5.2 – Adding a sunlight to the scene

Figure 5.2 – Adding a sunlight to the scene

Note

Make sure you’re on the Cycles rendering engine, although this lighting method works well on both engines, Eevee and Cycle.

  1. Now, let’s go ahead and switch the shading mode to Rendered in order to see how the lighting looks:
Figure 5.3 – Switching to Rendered view

Figure 5.3 – Switching to Rendered view

  1. The lighting currently looks dark and creepy so the first setting we need to adjust is the sun light’s strength.
  2. While selecting the sun object, jump into the Object Data Properties pane represented by the light bulb icon and find Strength value set to 1 by default. Increase it by...
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