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3D Game Design with Unreal Engine 4 and Blender

You're reading from   3D Game Design with Unreal Engine 4 and Blender Combine the powerful UE4 with Blender to create visually appealing and comprehensive game environments

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Product type Paperback
Published in Jun 2016
Publisher Packt
ISBN-13 9781785881466
Length 252 pages
Edition 1st Edition
Tools
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Author (1):
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Jessica Plowman Jessica Plowman
Author Profile Icon Jessica Plowman
Jessica Plowman
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Table of Contents (11) Chapters Close

Preface 1. Unreal, My Friend, I'd Like You to Meet Blender 2. Starting Our First Project FREE CHAPTER 3. It's Time to Customize! 4. Getting the Assets to the Level 5. Taking This Level Up a Notch 6. Monster Assets – The Level Totally Needs One of These 7. Let's Dress to Impress! 8. Lights, Camera, Animation! 9. Bang Bang – Let's Make It Explode Index

Chapter 6. Monster Assets – The Level Totally Needs One of These

The mystery continues! At this point, the player has made it back to the import/export broker's shop in the Marketplace section of our space station, but what do they see? We could go a few different ways here, such as an interdimensional portal, advanced military hardware, or even something mystical. One of my favorite authors has always been H.P. Lovecraft, a horror fiction writer from the early 1900s. His short stories often revolved around themes of forbidden knowledge, cults, hidden secrets, and madness-inducing horrors, and he often talked about Elder Gods from beyond the stars. What if our intrepid hero stumbled upon an Artifact from another world with ties to just such a nameless star god that devours sanity? Surely, an importer on a busy space station could make a fortune selling such a thing to a collector. Why would he care about the stories of madness attached to it? That would only add to...

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