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Blueprints Visual Scripting for Unreal Engine
Blueprints Visual Scripting for Unreal Engine

Blueprints Visual Scripting for Unreal Engine: The faster way to build games using UE4 Blueprints , Second Edition

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Profile Icon Marcos Romero Profile Icon Brenden Sewell
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$65.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.5 (10 Ratings)
Paperback Aug 2019 380 pages 2nd Edition
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Arrow left icon
Profile Icon Marcos Romero Profile Icon Brenden Sewell
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$65.99
Full star icon Full star icon Full star icon Full star icon Half star icon 4.5 (10 Ratings)
Paperback Aug 2019 380 pages 2nd Edition
eBook
$35.99 $51.99
Paperback
$65.99
Subscription
Free Trial
Renews at $19.99p/m
eBook
$35.99 $51.99
Paperback
$65.99
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Renews at $19.99p/m

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Blueprints Visual Scripting for Unreal Engine

Section 1: Blueprint Fundamentals

This section will explore the basic building blocks of Blueprints. You will gain a solid understanding of how Blueprints work and will be able to start creating your own games.

This section includes the following chapters:

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Key benefits

  • Design a fully functional game in UE4 without writing a single line of code
  • Implement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligence
  • Deploy your game on multiple platforms and share it with the world

Description

Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers. This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. You’ll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you’ll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. You’ll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. You’ll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, you’ll learn how to build a basic VR game. By the end of this book, you’ll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.

Who is this book for?

This book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary.

What you will learn

  • Understand programming concepts in Blueprints
  • Create prototypes and iterate new game mechanics rapidly
  • Build user interface elements and interactive menus
  • Use advanced Blueprint nodes to manage the complexity of a game
  • Explore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event Graph
  • Get to grips with object-oriented programming (OOP) concepts and explore the Gameplay Framework
  • Learn Virtual Reality development with UE Blueprint
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Publication date, Length, Edition, Language, ISBN-13
Publication date : Aug 23, 2019
Length: 380 pages
Edition : 2nd
Language : English
ISBN-13 : 9781789347067
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Estimated delivery fee Deliver to Malaysia

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Product Details

Publication date : Aug 23, 2019
Length: 380 pages
Edition : 2nd
Language : English
ISBN-13 : 9781789347067
Languages :
Concepts :
Tools :

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Frequently bought together


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Total $ 153.97
Hands-On Artificial Intelligence with Unreal Engine
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Unreal Engine 4 Virtual Reality Projects
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Blueprints Visual Scripting for Unreal Engine
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Table of Contents

21 Chapters
Section 1: Blueprint Fundamentals Chevron down icon Chevron up icon
Exploring the Blueprint Editor Chevron down icon Chevron up icon
Programming with Blueprints Chevron down icon Chevron up icon
Actors and the Gameplay Framework Chevron down icon Chevron up icon
Understanding Blueprint Communication Chevron down icon Chevron up icon
Section 2: Developing a Game Chevron down icon Chevron up icon
Object Interaction with Blueprints Chevron down icon Chevron up icon
Enhancing Player Abilities Chevron down icon Chevron up icon
Creating Screen UI Elements Chevron down icon Chevron up icon
Creating Constraints and Gameplay Objectives Chevron down icon Chevron up icon
Section 3: Enhancing the Game Chevron down icon Chevron up icon
Building Smart Enemies with Artificial Intelligence Chevron down icon Chevron up icon
Upgrading the AI Enemies Chevron down icon Chevron up icon
Game States and Applying the Finishing Touches Chevron down icon Chevron up icon
Building and Publishing Chevron down icon Chevron up icon
Section 4: Advanced Blueprints Chevron down icon Chevron up icon
Data Structures and Flow Control Chevron down icon Chevron up icon
Math and Trace Nodes Chevron down icon Chevron up icon
Blueprints Tips Chevron down icon Chevron up icon
Introduction to VR Development Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

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4 star 10%
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esteban clua Sep 25, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This is an excellent literature work related to Bluprint for Unreal! It is very comprehensible for beginners and game developers that don't have strong programming skills. However, it is also a very good reference for those that have programming abilities and have some experience with Unreal, since it goes deep into many topics. The book is full of practices and examples, making possible to experiment very fast all the learned concepts. Totally recommend!
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jimmy Jul 13, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Great learning tool for beginners I would highly recommend.
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Grant A. Sep 03, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Use this with youtube and a good mentor or two and you will begin to solidify a lot of concepts that might get lost for beginners
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Kevin Banks Oct 24, 2020
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book covers pretty much everything you need to get started In Unreal Engine for game development. I would pair this with a few courses on Udemy to seal the knowledge.
Amazon Verified review Amazon
Michael Becker Sep 16, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If you've been looking to get into Unreal Engine 4, you'll be hard pressed to find a better introduction. This book is a comprehensive guide to achieving UE4 and Blueprint competency and mastery - a thorough guide to the ins and outs of most aspects of the engine with a huge focus on Blueprints, the design system that makes it tick.What I particularly appreciate about this book is its thoroughness. If you don't have a background in Object Oriented Programming, for example, this book offers enough context to get your mind thinking in the right way before explaining how it all ties together in Blueprints. It's got thorough, easily-followed exercises to get you actually trying things out and making things to make the information make sense and be retained. It covers all the usual suspects you need for typical game dev: actors, pawns, UI, interaction and movement, logic, audio etc. etc. and dives to extended area like particles and materials, XR, AI and state management.Finally it goes farther into advanced blueprints knowledge, covering data structures, flow control, and math concepts in much greater depth than any resource I've ever seen. It's also full of shortcuts, tips and tricks to make your iteration workflow much quicker and easier.I'm not a newcomer to game dev by any means but, my background being mostly in Unity (as I imagine is the case for many), I've always found UE4 to be more imposing and to "think" differently in many subtle ways. Romero's blog has always been my go-to to better understand certain aspects of blueprints and the engine, but this guide is even better organized and more streamlined. If I were starting out with Unreal today I'd be using this book exclusively, and even in my current knowledge level (not an expert by any means) I find it incredibly helpful.If you're considering how to best start your UE4 game dev journey - or want to use the engine for other purposes like previz, arch viz, education or anything else - you'd be hard-pressed to find a better entry point. You can check out Romero's blog if you want to get a taste for the style and substance but I find this book beyond worthwhile regardless of existing info out there. I highly recommend this to anyone looking to get into UE4.
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