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Game Audio Development with Unity 5.X

You're reading from   Game Audio Development with Unity 5.X Design a blockbuster game soundtrack with Unity 5.X

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Product type Paperback
Published in Jun 2017
Publisher Packt
ISBN-13 9781787286450
Length 404 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (12) Chapters Close

Preface 1. Introducing Game Audio with Unity FREE CHAPTER 2. Scripting Audio 3. Introduction to the Audio Mixer 4. Advanced Audio Mixing 5. Using the Audio Mixer for Adaptive Audio 6. Introduction to FMOD 7. FMOD for Dyanmic and Adaptive Audio 8. Visualizing Audio in Games 9. Character Lip Syncing and Vocals 10. Composing Music 11. Audio Performance and Troubleshooting

Getting started with FMOD Studio

FMOD Studio is a commercial product and standalone tool that provides free licensing to independent developers, which is inline with the Unity license. Since it is a standalone tool, it actually does not need to be used with Unity and in fact is compatible with many other commercial game engines. This is even a more powerful feature if you develop audio assets across game engine platforms. However, the compatibility within Unity with existing tools is another matter.

now for something completely different. - John Cleese (Monty Python)

Unfortunately, as the preceding quote suggests, working with FMOD in Unity uses an entirely different set of components which are incompatible with any of the work we have already covered. Perhaps, in the future, there may be an integration path between FMOD and the Audio Mixer but as of now the audio systems are...

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