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GameMaker Programming By Example

You're reading from   GameMaker Programming By Example Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785887963
Length 212 pages
Edition 1st Edition
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Authors (2):
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Brian Christian Brian Christian
Author Profile Icon Brian Christian
Brian Christian
Steven Isaacs Steven Isaacs
Author Profile Icon Steven Isaacs
Steven Isaacs
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Chapter 5. Saving and Loading Data

In this chapter, you will add a lot of functionality to your previous games. This includes implementing a score system and displaying the score with the use of fancier sprite fonts, saving a highscore to a .ini file, which you can then load into your game to show the highscore across playthroughs, as well as allowing the player to change their keyboard configurations for this game, which will then also be saved and loaded. We'll also encrypt the data inside the .ini file, after the basics of saving the highscore to it are finished. Using .ini files is actually a simple process, as you will see when we get to that part in the chapter.

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