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Learn SwiftUI

You're reading from   Learn SwiftUI An introductory guide to creating intuitive cross-platform user interfaces using Swift 5

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781839215421
Length 316 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Chris Barker Chris Barker
Author Profile Icon Chris Barker
Chris Barker
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Table of Contents (17) Chapters Close

Preface 1. Getting Started with SwiftUI 2. Understanding Declarative Syntax FREE CHAPTER 3. Building Layout and Structure 4. Creating Your First Application 5. Understanding Controls, Views, and Lists 6. Working with Navigation in SwiftUI 7. Creating a Form with States and Data Binding 8. Networking and Linking to Your Existing App Logic 9. Maps and Location Services 10. Updating for iPad with NavigationViewStyle 11. SwiftUI on watchOS 12. SwiftUI versus UIKit 13. Basic Animation in Views 14. Animations in Transitions 15. Testing in SwiftUI 16. Other Books You May Enjoy

Summary

In this chapter, we took the basic structure of our app to the next level. We started by creating another View, which took data that we selected from a list in our previous view. We looked at how we can reuse our mock data to make working on the preview provider a much easier (and more beneficial experience).

Next, we introduced ourselves to navigation and how the navigation stack works within mobile apps. We hooked up our new and existing Views, which allowed us to interact between the two.

Finally, we learned how to use EnvironmentObject to inject and give us a global object that can be used anywhere in our app. We then modified our logic to make use of our new environment, reducing the need for us to use our previously written logic.

In our next chapter, we'll create another View that we'll use to create and add our own recipe. We'll integrate this directly...

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