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Learning Java Functional Programming

You're reading from   Learning Java Functional Programming Create robust and maintainable Java applications using the functional style of programming

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Product type Paperback
Published in Oct 2015
Publisher
ISBN-13 9781783558483
Length 296 pages
Edition 1st Edition
Languages
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Authors (2):
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Richard M. Reese Richard M. Reese
Author Profile Icon Richard M. Reese
Richard M. Reese
Richard M Reese Richard M Reese
Author Profile Icon Richard M Reese
Richard M Reese
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Toc

Table of Contents (11) Chapters Close

Preface 1. Getting Started with Functional Programming 2. Putting the Function in Functional Programming FREE CHAPTER 3. Function Composition and Fluent Interfaces 4. Streams and the Evaluation of Expressions 5. Recursion Techniques in Java 8 6. Optional and Monads 7. Supporting Design Patterns Using Functional Programming 8. Refactoring, Debugging, and Testing 9. Bringing It All Together Index

Implementing the command pattern


The command pattern is useful for storing an arbitrary set of operations that can be executed at a later time. It has been used to support GUI action controls such as buttons and menus, recording macros, and supporting undo operations.

It is a behavioral design pattern where an object encapsulates the information needed to perform an operation at a later time. We will illustrate this pattern using a macro-like facility where a character can walk, run, or jump. A sequence of these actions can be saved and executed as needed.

Object-oriented solution to the command pattern

We start with the declaration of the Command interface as shown next. It has a single method, execute, whose intent is to execute some command and return whether it was successful or not.

public interface Command {
   public boolean execute();
}

The Move interface details the actions that will be supported:

public interface Move {
   public boolean walk();
   public boolean run();
   public boolean...
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