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Mastering Android Game Development with Unity

You're reading from   Mastering Android Game Development with Unity Build high-end Android games with Unity's advanced features

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Product type Paperback
Published in May 2017
Publisher Packt
ISBN-13 9781783550777
Length 352 pages
Edition 1st Edition
Tools
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Author (1):
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Siddharth Shekar Siddharth Shekar
Author Profile Icon Siddharth Shekar
Siddharth Shekar
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Table of Contents (9) Chapters Close

Preface 1. Introduction to Android Game Development with Unity3D FREE CHAPTER 2. Finishing the Perky Penguin 2D Game 3. Adding Player Character for an Action Fighting Game 4. Enemy Characters with AI 5. Gameplay, UI, and Effects 6. GameScene and SceneFlow 7. Gamestats, Social, IAP, and Ad Integration 8. Sound, Finishing Touches, and Publishing

Importing 3D models


Before we go into the nifty details of 3D modeling and Unity3D, let's discuss first what 3D models are. In computer graphics, 3D modeling is the process of constructing and developing a mathematical and visual representation of any three-dimensional (3D) surface of an object via any 3D modeling software. The end product of that process is called a 3D model, or simply model, in the context of this book. The interesting thing about 3D models is that they are in 3D and any computer or laptop screen is a 2D surface, so it becomes a tricky task to display the 3D model in the horizons and bounds of 2D screens. So a process of displaying 3D models in the form of 2D images is used and this is called 3D rendering. It comes with 3D software tools including our very own Unity3D. This rendering process uses lights and cameras to render the 3D model as it's something real and it presents the image of it in the viewer's mind. We can get into more and more details of this never-ending...

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