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Procedural Content Generation with Unreal Engine 5

You're reading from   Procedural Content Generation with Unreal Engine 5 Harness the PCG framework to take your environment design and art skills to the next level

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Product type Paperback
Published in Nov 2024
Publisher Packt
ISBN-13 9781801074469
Length 488 pages
Edition 1st Edition
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Author (1):
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Paul Martin Eliasz Paul Martin Eliasz
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Paul Martin Eliasz
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Table of Contents (17) Chapters Close

Preface 1. Part 1: The Fundamentals of Procedural Content Generation
2. Chapter 1: Introducing Procedural Content Generation FREE CHAPTER 3. Chapter 2: Let’s Create Our First Forest! 4. Chapter 3: Building Blueprints with PCG Component 5. Chapter 4: Developing and Optimizing the Procedural Content Generation Tool 6. Part 2: Harnessing the Power of PCG in Unreal Engine 5
7. Chapter 5: Building Spline Controllers with PCG Graph 8. Chapter 6: Building a PCG Graph with Landscape Materials 9. Chapter 7: Let’s Build a Building Using the PCG Spline Controller 10. Chapter 8: Building Biomes: Mastering PCG for Rich Environments 11. Chapter 9: Creating Dynamic Animated Crowds with PCG 12. Part 3: Mastering Optimization and Elevating Your PCG Environments
13. Chapter 10: Exploring Optimization, Debugging, and Performance Tools 14. Chapter 11: Cheat Sheets, Extra Tips, and Shortcuts 15. Index 16. Other Books You May Enjoy

Technical requirements

You will need the following hardware and software to complete this chapter:

  • A good computer that can run a PCG is a must. The computer must use a multi-core CPU (AMD Ryzen 7/9, Intel i7/i9), GPU (NVIDIA RTX, AMD Radeon RX with 8+ GB VRAM), and have at least 16 GB of RAM
  • The template project includes modified Megascan assets. You can also download your favorite assets from Megascan, particularly the building structure assets from the Quixel Megascan library, at your convenience! All these assets are available free of charge.
  • The Unreal Engine version that’s used in this chapter is version UE 5.4. The PCG tool was introduced with this version.

For this project, we will use the template project, which is available in the GitHub repository. You can download its template from GitHub at https://github.com/PacktPublishing/Procedural-Content-Generation-with-Unreal-Engine-5.

The code in action video for the chapter can be found at https...

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